18.08.2008, 22:27
Hi - I'm relatively new to this forum, but having played the sim for some years now, and like many others, lamented the fact that Oleg and his team couldn't give us all the maps/planes/sounds that we wanted. I'm highly excited by all the work going on here (reminds me of the good old days of modding RB3D), and once I get my PC upgraded, will be trying out these mods.
I have a question concerning AI aircraft: is it now possible to modify the behaviour of AI aircraft in the game? Specifically, I'm talking about the kind of AI behaviour we've seen implemented by the BDG team on BoB II WoV - AI aircraft engaging and disengaging where certain conditions exist, how AI a/c react according to pilot experience, and also formations that a/c fly acccording to their type and role (eg 'box' formations for B17s, pre-war RAF 'vic' formations and tactics, and so on).
It's been well documented, for example, how the RAF soon realised how outmoded their pre-war tactics were in the face of the LW - experience Me 109 pilots were able to 'bounce' RAF huricanes flying vics, knock down 1 or 1 a/c, and get clean away before their less experience counterparts could react. Many RAF pilots shot down this way early in the war never knew what hit them. Obviously, this changed as RAF pilots became more experienced and adopted many of the tactics used by the enemy. If something like this could be implemented, it would add a great deal to early war scenarios.
Another gripe of mine is the behaviour of AI a/c flying at low-level. I would love to be able to set up flights of Mosquitoes hedge-hopping all the the way to and from the target, without seeing AI pilots 'porpoising' and doing crazy wing-over manouvres.
Anyway, it now seems that anything is possible with this wonderful sim - is anybody working on such a mod?
Hawkers
I have a question concerning AI aircraft: is it now possible to modify the behaviour of AI aircraft in the game? Specifically, I'm talking about the kind of AI behaviour we've seen implemented by the BDG team on BoB II WoV - AI aircraft engaging and disengaging where certain conditions exist, how AI a/c react according to pilot experience, and also formations that a/c fly acccording to their type and role (eg 'box' formations for B17s, pre-war RAF 'vic' formations and tactics, and so on).
It's been well documented, for example, how the RAF soon realised how outmoded their pre-war tactics were in the face of the LW - experience Me 109 pilots were able to 'bounce' RAF huricanes flying vics, knock down 1 or 1 a/c, and get clean away before their less experience counterparts could react. Many RAF pilots shot down this way early in the war never knew what hit them. Obviously, this changed as RAF pilots became more experienced and adopted many of the tactics used by the enemy. If something like this could be implemented, it would add a great deal to early war scenarios.
Another gripe of mine is the behaviour of AI a/c flying at low-level. I would love to be able to set up flights of Mosquitoes hedge-hopping all the the way to and from the target, without seeing AI pilots 'porpoising' and doing crazy wing-over manouvres.
Anyway, it now seems that anything is possible with this wonderful sim - is anybody working on such a mod?
Hawkers