10.10.2008, 01:02
I compared the old and new maneuver classes to see what the problem is there, and these are probably what's causing the old maneuver class to not work with 4.08:
import com.maddox.il2.objects.air.AR_234;
import com.maddox.il2.objects.air.HE_LERCHE3;
import com.maddox.il2.objects.air.TA_152C;
import com.maddox.il2.objects.air.TA_183;
The new one has specific maneuvers for these new aircraft, as well as an entirely new function dedicated to "good fighter" vs. "good fighter" engagements.
If you could figure out what "maneuver" that stupid roll thing is, you could probably zip it right out of there and keep the new functions.
I haven't had too close a look yet, but I'll let you guys know if I have any luck!
Worth noting, if you actually install these all of classes properly, you'll get a crash when the AI gets within range. If you don't get get a crash, you're probably experiencing a placebo effect.
import com.maddox.il2.objects.air.AR_234;
import com.maddox.il2.objects.air.HE_LERCHE3;
import com.maddox.il2.objects.air.TA_152C;
import com.maddox.il2.objects.air.TA_183;
The new one has specific maneuvers for these new aircraft, as well as an entirely new function dedicated to "good fighter" vs. "good fighter" engagements.
If you could figure out what "maneuver" that stupid roll thing is, you could probably zip it right out of there and keep the new functions.
I haven't had too close a look yet, but I'll let you guys know if I have any luck!
Worth noting, if you actually install these all of classes properly, you'll get a crash when the AI gets within range. If you don't get get a crash, you're probably experiencing a placebo effect.