12.10.2008, 04:15
It seems this old AI has the jabo habit of jettisoning their bombs when ordered to attack. I wonder which file covers that routine ? :?
lowfighter Wrote:For people who see a difference with this mod, please can someone set a pure (just pure AI, no autopilot) AI FMB mission and mark the special events happening when running the game with 4. AI and 3. AI? For example: at approximately t=3 minutes red no2 was deprived of a wing with 3. AI. At approximately t=5 minutes the same no 2 was very much ok with 4. AI. At t=7 blue 1 was set in flames with 3. AI. And so on.
Anyone please?
falco Wrote:lowfighter Wrote:For people who see a difference with this mod, please can someone set a pure (just pure AI, no autopilot) AI FMB mission and mark the special events happening when running the game with 4. AI and 3. AI? For example: at approximately t=3 minutes red no2 was deprived of a wing with 3. AI. At approximately t=5 minutes the same no 2 was very much ok with 4. AI. At t=7 blue 1 was set in flames with 3. AI. And so on.
Anyone please?
Low this isn't possible as every mission even if flown only by A.I. can change every time. If you still have some doubt just fly double times a standard QM with you Vs. 2 A.I. putting first time a "-" in front of modded STD , then quit completely the game (as wrapper.dll need to charge CLEAR folder every time) now put the "-" in front of non-modded STD, start 1946 and refly the same mission and you clearly can see the difference in A.I. behaviour .
lowfighter Wrote:Falco I tested a pure AI mission with and without the mod and there's no difference, same events happen at same times.
Wilhelm Heidkamp Wrote:lowfighter Wrote:Falco I tested a pure AI mission with and without the mod and there's no difference, same events happen at same times.
Same here...
I'm yet thinking in placebo effect. Over all, reading all posts here.
Of course, I can be wrong.
Regards.