23.10.2008, 16:57
Does anyone have this? I'm trying to get a 4.09 dedicated server working, and it might be helpful.
TIA.
TIA.
certificate Wrote:Surely someone can round this up? It's for a good cause.
4./JG53_Badger Wrote:What exactly is this used for and is it in another patch ? Please explain thanks
Is this what your looking for?
http://www.esnips.com/doc/77400bb7-c332 ... b3ff75/rts
Hellzone Wrote:The Dedicated Server as of 4.06 dosent use the RTS.dll any more. How ever if you need a unmodded RTS.dll from 4.05 here it is. Btw the only way your going to get a 4.09 server working is if you somehow add the files from 4.09b into the server .sfs files. Good luck.
http://files.filefront.com/rtsdll/;1214 ... einfo.html
btw i talked to qtim about this and he said it is just there because it was from previous versions. The Server patches never deleted any files, just added them. Try and Delete it from your server folder... it wont make a diffrence.
To be honest with you we need a C++ Programmer for this.
Radoye Wrote:My $0.02 worth:
(Keep in mind that i did not install any of the server patches nor i really intend to do so in the near future so i'm guessing blindly)
1st move should be to unpack those SFS files and look inside them. My best guess is that you'll find them fairly similar to the "regular" ones, except that there would be no real content (like: object meshes etc) but rather just a list of resources. Server doesn't really need the meshes and such because it does no rendering; visuals are rendered on the client machines. Knowing the exact structure of the server SFS files would do a lot for us to actually understand what we're dealing with so we wouldn't have to be blind guessing like i do now.
2nd move would be to figure out how to add resources to those lists - how to make the server "know" about the new 4.09 maps and other stuff. IMHO there are two ways to deal with this problem - one would be to ~somehow~ repack the existing SFS files so that they include the new resources. I'm not exactly sure how practical that approach is. The other way would be to apply a solution similar to the one that allowed us to run the mods on the "regular" IL2 install - the wrapper.dll and MODS folder. A similar structure could be developed to work with the server files too, and thus would also have the benefit of allowing us to easily add new content for the server in the future too.
So my advice would be to contact the persons who were behind developing the current framework for modding IL2 and see if they could do something similar with regards to server files too.
Of course, this is all blind guessing, so i might be completely off the mark here...
Radoye Wrote:Well that might be something but the goal is to make 4.08 see 4.09 files (and beyond), not to make 4.05 see 4.08 :?
But in any case if we can figure out how to manually add mew files to ANY server version it might help us do what we need...