SUSPENSION MOD?
#1

Is it possible to make better suspension for all planes to have ability to land on groung easily.N1k2-Ja George Shiden-Kai have this kind of suspension which allows him to land wherever you want on ground.What you think??
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#2

Landing an aircraft 'anywhere" was a slight challenging task. I have no problem landing the aircraft in-game in any locations, really. And I think the modeling has it good when it comes to off-runway or off-field landings.

And as for the most important part, I believe modding something like that will require and FM edit, which is a big no.
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#3

if it needs FM edit than sure answer is NO
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#4

Suspension is enough good. I can land everywhere i want to....
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#5

AIRdomination Wrote:And I think the modeling has it good when it comes to off-runway or off-field landings.

I disagree. I for one know that landing an aircraft on a random grassy field will certainly not have it bouncing around all over the place like Bobo the Clowns jumping castle. Likewise, landing an aircraft on sand will not achieve the same effect (there are numerous documented cases of aircraft outlanding on the hard, wet sand close to the waters edge and then successfully taking off again following repairs). In this instance I think the game got it very, very wrong.

However, you accurately state that this would require an FM edit which is a no go zone.
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#6

I always found the sand at the edge of the sea to be quite smooth.

always best to come in as slow as possible and virtually (sic) stall into a 3-point landing upon rough ground...or just leave the gear up

Carrier based a/c have much stronger undercarriage than land based a/c.... so they survive rough landings better
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#7

200th_Sakagawa Wrote:Is it possible to make better suspension for all planes to have ability to land on groung easily.N1k2-Ja George Shiden-Kai have this kind of suspension which allows him to land wherever you want on ground.What you think??

The bottom line is that flying high performance taildraggers from the 1940's required a certain amount of skill. It was never 'easy', although most people became adept at it with practice. Also, they operated from grass fields more often that not, some with little or no preparation for aircraft operation.

As an example, nearly half the Bf109 airframes struck off charge were the result of ground accidents, not enemy action.
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#8

caldrail Wrote:As an example, nearly half the Bf109 airframes struck off charge were the result of ground accidents, not enemy action.

Yes, but you would probably find that a good majority of all those accidents were caused by some sort of human error, and not thousands of unseen obstacles in the grass.
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#9

Agreed. Nonetheless, these aircraft were somewhat unforgiving, and didn't suffer fools. Thats the problem with PC realism, it also makes things challenging for us.
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#10

Likewise agreed. You just cant perfectly replicate real life!
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#11

Well... in my younger days I landed a DH Chipmunk. It all seemed very safe and straightforward, but then, there was an experienced instructor up front and we were landing on a wide concrete runway that had been used to test the BAC Concorde prototype, in good conditions. What it would have been like on a bumpy short grass field in a crosswind I can't say. Now put a 30-litre aero-engine up front with 2,000 hp driving your windmill, and that a different vball game altogether, twenty times as much power and torque.

I am reminded of the fate of Mark Hanna, a display pilot, who died when he encountered turbulence at low level in a Hispano Buchon (spanish Bf109) and wasn't able to correct it in time. He was an expert.
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#12

That said.. most of these WWII aircraft were designed to take off from rough bumpy and eneven strips.. that was the norm at the time, and pilots were trained to do exactly that.. I agree with the theory that the 'game' has this aspect completely wrong.
It's not a case of making it piss easy to land anywhere, but to make it feasible to land on rougher flat terrain..
Incidently, having just re-read 'Messerschmitt Roulette' for the third time, it gives more than one account of pilots landing aircraft that have run out of fuel, or lost, or even damaged aircraft. on rough ground miles away from any airstrip, for a perfectly good landing.. so a mod that enables us to do that would be welcomed.
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#13

never had a problem landen any where i just look for the nearest stretch of roade if thier isnt any close then the slower your moven when you tuch down the better : ) my biggest problem is running in to houses and such that just jump in my path lol
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#14

Thats the point.. it shouldn't be governed by the need to find a road or track.. there arent hundreds of those in the western desert for example.. Think of this from a real pilots point of view.. many roads and tracks have drainage ditches, they can be bordered by telegragh and telephone wires/poles etc and it may not be wise to land on them.. far better to land in an open, flat stretch of ground that the aircraft were designed to operate from. This is currently impossible in the game
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#15

Trooper117 Wrote:That said.. most of these WWII aircraft were designed to take off from rough bumpy and eneven strips.. that was the norm at the time, and pilots were trained to do exactly that.. .

Again, I agree wholesale. However WW2 aircraft regularly came to grief in taxiing accidents and sometimes still do. In recent years I remember a hurricane digging its nose in after running into a rut. These aircraft balance on their mainwheels (unless they have tricycle undercarriage) and that requires a relatively flat surface. They can use roughish ground (I remember practising a landing on a field in New Zealand that resembled the Somme in 1917) but they aren't all-terrain-vehicles.
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