OK, so I finally found and extracted the weapons files and... now I am stuck with them because I have no clue what to do next. I have tried everything from notepad, hex editors and java to no avail so what program do I have to use to edit them?
Basically I am interested in one thing, need to find out why the 250 SC bomb is "accurate" than the others. Any help will be gladly appreciated.
The files are named like this: com.maddox.il2.objects.weapons.BombGunFAB500 no extention.
:?:
Download I think DJ Java Decompiler and then open the Text up with a program called Jext and then re write the lines. Assuming you can do Java etc, in fact I just extracted those sorta Fm Files out of the Archive yesterday lol.
It has no extension because it is a BombGunFAB500File, that is the extension.
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I think you can just add the .class extension to them and maybe work?
SFS extractor only extracts what is in the Filelist but I don't think that say two weapon classes are related, not sure, I don't know but try some other similair files.
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The class files are hashed just to make everything more complicated, so the class resolver "resolves" them.
If the game doesn't start up I believe that means you have corrupet java files.
Btw what exactly are you trying to do anyway?
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Does the games start up or can't you see any changes?
The game runs just fine. I wish it crashed so I could have a clue where to look but nah it runs. I selected several quick missions, tried the plane with the "modded" bomb and it behaved the same than always, I even modded the power to notice if the changes were implemented but no chages were displayed at all.
I am trying to find out why the SC250 is more accurate (using bomb table 2) than the other bombs. I belive it could be the massa value but so far I can't tell for sure since I have not been able to force the game to recognize the modded file.
Have you tried making a MODS folder (assuming you don't have one) and placing the mod in there? The order required is MODS/Folder(name doesn't matter)/your modded files.
I don't know about introducing mods to the JSGME but this should work.
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I suggest you downlod my mod" New chimmney Smokes and bird effects" here:http://allaircraftsimulations.com/forum/...18&t=29391 and test it if it works, then mix your hashed class files with mine and test again, besides if your hashed files is not correct compiled the game will crash! what is the name of the file you try to change? are you sure you compilde the right file?
Ok, so the way you've set that up, when activating in JSGME, all those hashed files get copied to IL-2 Sturmovik 1946\Files\
and end up in there with all those other hashed files already there. A lot of mods work that way.
But look at other mods we have, and there is the original path recreated that is there in the SFS files.
For example, buttons is placed in \gui\game\
air.ini is located in \com\maddox\il2\objects\
cockpits are in \3do\cockpit
Now, I don't know for sure, but just suggesting that you may need to do the similar thing for the files you have modified, and recreate some or all of the path where they are located in the .SFS files
Without that, they may not be seen when the game loads. Or does hashing the file incorporate that path?