I observed something rather interesting. I lost my engine sounds *only* when firing guns with this mod ON. This seems to be limited to the British 30 cal MG (browning) only. (I experimented a bit with Spits, Corsairs and Wildcats.) With the mod OFF, everything is back as it should be (i.e. engine sounds + gun sounds).
I use the sound mod that came with UI 1.0.
Anybody else noticed this? (Or is it just my imagination playing tricks?)
S.
EDIT:
Things seem to be okay with v 1.2.
S.
Thanks for the mod. This is a hugely valuable area you are trying to tackle.
I tried it on a coop mission 4 gladiators v. 4 CR42
I took a seat in Gladiator 3 and let the AI fly the rest.
The CR42's were much less likely to evade and would just fly in a straight line while I sprayed them with bullets. It seemed to be easier to get on their tail than previously. This happened twice. Maybe I got lucky and hit the pilot --- both times?
I took the third Gladiator because the AI tends to focus on the leader more.
No change there.
@ Certificate : check MP !
Yes, this mod, sadly, conflicts with ''AI navigation lights off''.
A lot to respond to here, first of all, thanks for the input, your comments and suggestions really help!
Secondly, the next version will only have AI nav lights on takeoffs and landings. When it goes out of beta I'll probably make multiple versions, but for now, that's how it's going to be.
Thirdly, you guys are too kind, I haven't even done that much yet!
GREAT NEWS !!! THANKS !!!!!
whilw I don't think it is possibleto differentiate nations, what about planes?
zekes fly in a triangle, spits fly in finger four, and Corsairs fly in vic or 4 o clock line.
perhaps japanese planes can fly without evasive action?
I flew a quick mission in a 109 with an AI wingman against two spits and two B25's. During the mission I ordered my wingie to cover me and went after the two spits. While I was chasing the first one my wing man, chased off the second one from my tail and shot him down, then proceded to support me in my dogfight with the first one without getting in my way, shoulder shooting or otherwise being stupid.
After taking down the spit, and turning towards where I thought the B25's went, I heard a sound not unlike a sound I sometimes hear when flying with human wingmen. It was the sound of my AI wingman sidling up to his slot in the formation. This without me giving a rejoin order or any other kind of fuss.
A few moments later, we caught up with the B25's, so I ordered my wingie to "attack bombers" just out of curiosity. Wonder of wonders he attacked the bombers! His attack was nothing to write home about, but it was a thing of beauty to me. After getting hit he broke off and commenced to kind of mill about as if to say "OK, it's your turn"
This was one of the best offline experiences I've had in a long time, and I look forward to quick missions being more than just gunnery practice, and maybe even doing some campaigns.
This AI mod is the best thing since sliced bread.
What I meant about formations is just an example, they already do that
I was just thinking that you could use the same differences in planes to cause japanese bombers not to break formation