Would it be possible, well yes, but i was wondering if someone would make destroyed vehicles, trains, artilery or tanks as new objects into that long numbered objects list, i think that many mission builders would really apreciate that. I think that all you need to do is make new object which uses existing "dead" meshes, but i dont closer clue how to do it, and unfortunately, i dont have time to learn it...
just an example..
take a vehicle which is already an Object (not stationary object)
in the static.ini
change this...
[buildings.House$VehicleOpelBlitz36s]
Title OpelBlitz36s
MeshLive 3do/Cars/OpelBlitz36s/live.sim
MeshDead 3do/Cars/OpelBlitz36s/dead.sim
AlignToLand 1
Body FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.005
by copying the MeshDead line into the MeshLive ...AFTER making a NEW object by copying these lines into your static ini again and changing the name...like this...
[buildings.House$VehicleOpelBlitz36sDead]
Title OpelBlitz36sDead
MeshLive 3do/Cars/OpelBlitz36s/dead.sim
MeshDead
AlignToLand 1
Body FuelSmall
Panzer 0.005
Posts: 189
Threads: 49
Joined: Jul 2008
fido:
Going one farther to fabianfred's reply:
To find the ones I thought I'd like I made a static.ini file that replaced ALL the "live.sim" and "mono.sim" with "dead.sim" and "mono_dead.sim". I then made a mission and placed all the objects on the ground to see what was what. When I had a bunch of objects I liked the looks of - vehicles, wagons, trailers, supplies, etc, I saved the mission and, in the .mis file, found what the objects were. I then simply made a section in my static.ini file called 'Detritus of War' and placed all these objects there.
This isn't an easy way to do it but it's the only way I could think of to do what I wanted.
Good luck.
Great days all.
For those that may not be comfortable messing with there Static.ini
you may edit the .mis files after you lay your objects down on your mission template.
Make your mission and lay in some objects and after open the .mis file in notepad
Example:
[Buildings]
0_bld House$GunPos_Square 1 74208.04 96073.80 390.00
1_bld House$GunPos_Square 0 74172.64 96062.76 484.10
2_bld House$Water_Tower 0 74069.69 96239.13 444.10
3_bld House$SmallCrane 1 74190.95 96301.73 624.10
4_bld House$Bamboo_barrack 0 74132.17 96133.46 574.10
5_bld House$Bamboo_barrack 0 74168.35 96109.07 574.10
6_bld House$Bamboo_barrack 0 74098.04 96109.24 574.10
7_bld House$Bamboo_barrack 0 74111.17 96100.89 574.10
8_bld House$Bamboo_barrack 1 74123.75 96093.23 574.10
9_bld House$Bamboo_barrack 1 74136.05 96085.37 574.10
10_bld House$Bamboo_barrack 1 74147.71 96077.85 574.10
0_bld House$GunPos_Square 1 74208.04 96073.80 390.00
1_bld House$GunPos_Square 0 74172.64 96062.76 484.10
Edit the 1's for 0's and any objects under the "house" title,
which is a lot of different objects that fit under the house catagory will be destroyed
I haven't done any object destoying with the mission file for awhile so I may be reversed in my thinking ,but I am pretty sure 1 is good shape and 0 is blown up not the other way around.
Easy
so does this replace the original stationary object or does it add a new line to the list?
should add a new line...
what lines did you add to get that destroyed gun in your static.ini??
Posts: 678
Threads: 54
Joined: Dec 2008
fido Wrote:thx for kicking into right direction, objects from static.ini doesnt help me, but i can take mesh path from technics.ini and add it into static.ini, i dont know that didnt go on my mind...
Hi!
Can you explain better?
I'ts really interesting!!!!
cheers
walter
SEMPER INCOMMODUS
Posts: 678
Threads: 54
Joined: Dec 2008
Hi!
Very useful , complete and precise description!
Only one more explanation:
What das "IgnoreShadowData" do in the object management?
Thanx!!!
Regards
walter
SEMPER INCOMMODUS
probably turns off shadow, i just picked up random object to create 88, so you can delete that line and see if it doesnt cause any trouble...
you can also place IgnoreShadowData in when you want it to have no shadow.... such as for raised objects or lowered objects etc.
better no shadow than an ugly one :wink:
this is really good....there are many static objects which it would be nice to have as Objects...especially vehicles...and then they can be included into a map even if necessary
Posts: 678
Threads: 54
Joined: Dec 2008
I have made a research if is possible to add like objects even aircraft or ship but I haven't find the directory to the mesh....
Even destroyed planes and ships can be useful in scenary building!!!
cheers
walter
SEMPER INCOMMODUS