13.02.2009, 08:24
Hi m8's, Please could you update me about your great destruction-mod for using it with U.I. 1.1 as I tryed to read all stuff about this into forum but still I've many doubts:
1) There is no "ship.ini" in STD folder, did we have to add the one that is into the "Rar file 070308" from your 4shared webpage? is this still updated for U.I. 1.1.?
2) Doubt about managing destruction static ini :
solution a: copy & paste all content of "ff Rar 070308 static.ini" into default U.I. 1.1 STD/static.ini (?)
solution b: copy & paste all content of "ff Rar static.ini 051208" into default U.I. 1.1 STD/static.ini (?)
solution c: put "-" in front of the default U.I.1.1 static.ini and use one of the two yours above mentioned (?) and if yes what of the two?
3) tecnic.ini (from 070308 rar) + mod folder named "smoke for tank/veicles/train effects" : same questions as point "2" (did we have to add content into original U.I. 1.1 technics.ini or create a new one? ) and did we have to expect any conflict with other(s) smoke effect yet present into new U.I. 1.1 "mods" folder ?
Sorry I know that are lot of questions (and hope I have explained in understandable way however..), but I would like very much to use those great mods in my off-line 1946 U.I. 1.1 extra game. Thank you.
1) There is no "ship.ini" in STD folder, did we have to add the one that is into the "Rar file 070308" from your 4shared webpage? is this still updated for U.I. 1.1.?
2) Doubt about managing destruction static ini :
solution a: copy & paste all content of "ff Rar 070308 static.ini" into default U.I. 1.1 STD/static.ini (?)
solution b: copy & paste all content of "ff Rar static.ini 051208" into default U.I. 1.1 STD/static.ini (?)
solution c: put "-" in front of the default U.I.1.1 static.ini and use one of the two yours above mentioned (?) and if yes what of the two?
3) tecnic.ini (from 070308 rar) + mod folder named "smoke for tank/veicles/train effects" : same questions as point "2" (did we have to add content into original U.I. 1.1 technics.ini or create a new one? ) and did we have to expect any conflict with other(s) smoke effect yet present into new U.I. 1.1 "mods" folder ?
Sorry I know that are lot of questions (and hope I have explained in understandable way however..), but I would like very much to use those great mods in my off-line 1946 U.I. 1.1 extra game. Thank you.