Why does the U.I. v1.1 take so much longer to load?
The new Mod folder that installs with the new UI 1.1 is a couple Gigs larger so it would take more time to load it all.
Easy
for me, it cut the loading time in a mere half from 1.1
weeeeeee, time to fly :lol:
EasyRider, No unwanted mods here but I did remove over a gig of great mods I never use.
Most of the AI flyables, small files but makes the mod list a lot shorter and easy to replace.
All of those 109 and 190 cockpits, beautiful work but large files.
Several maps that my computer cannot handle, Alps, Phillippines, Thailand and several that I just do not use.
Several new planes that I never use, that threw me, I tried to disable them first and the game crashed, I had to go to their respective download pages and use the uninstallers for them.
Folders with - signs if I do not use them.
It definately affected my load times.
I also culled my missions and skins folders, saved the missions outside the game, dumped over a gig of skins.
A word of advice to anyone removing mods from UI1.1, it will make you incompatible with online servers enforcing check runtime. If you are an onliner you should keep a pure UI1.1 with no deletions or additions unless AAA declares said addition compatible with the UI1.1.
Also, do not just dump a bunch of stuff, especially newer stuff, disable their folders with a minus (-) sign and start the game to make sure it will still work without them.
I spent too much time fixing stuff I broke dumping multiple files at once.
Hey Forager thanks Man
I seen people mention before unwanted mods and I really didn't understand.
Your explaination makes it clear thanks Bud
Easy