Mod request Zeppelin
#16

What would the poly-count be on THAT thing... :lol:
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#17

Not to much, remember that is a iron armature, so Zeppelin is not perfectly circular.
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#18

Been thinking about this one... now how in the hell would you fly this thing? adjusting gas levels in different sections for pitch, and altitude, engines for forward motion... ballast?
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#19

From the begin, I am disapointed because there is no way to adjust gaz level with something like 30% between them.

If you want to set up differents engine power puissance, you have to select one engine, then adjust it to the power you want, the disselect it, select the second one and adjust it. But if you select then the both engine to increase or dicrease the power, both will come to the same power again.

Something like in Flight Simulator had to be greatfull.
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#20

Pirate Wrote:Been thinking about this one... now how in the hell would you fly this thing? adjusting gas levels in different sections for pitch, and altitude, engines for forward motion... ballast?
why to fly it, and where the hell would we land this thing, it would still be great to have this as an object like an absorvation baloons or something
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#21

you could do a fake simulation of gas pressure ect by putting 2 engines vertically,(invisible), then increasing power to these would therefore create lift or dectease lift ect, i think it would be possible, eng1 would be forward thrust, eng2 forward section life, eng3 back sect lift, ect, just make eng 2 an 3 invisible
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#22

Is someone already doing this? I have a 3d model of it. I look forward to seeing you guys make it. We already have the barrage baloons for a damage model and explosions. Could you just scale that up?


[Image: zep.jpg]
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