18.03.2009, 08:52
I was wondering what would be needed to improve the texture quality of the external a/c parts as seen from the cockpit.
The wing quality is OK, but the Cowl/Fuselage chunk seems to have much lower texture quality than in the external view. AFAIK they use the same texture tile, so I don't understand the difference in quality.
Another thing that bothers me, especially now that we have 6DOF is that the fuselage ends too far away from the cockpit tub, leaving that gap of nothingness. Could the visibility sphere be altered to reduce the gap?
Example of the gap of nothingness:
The wing quality is OK, but the Cowl/Fuselage chunk seems to have much lower texture quality than in the external view. AFAIK they use the same texture tile, so I don't understand the difference in quality.
Another thing that bothers me, especially now that we have 6DOF is that the fuselage ends too far away from the cockpit tub, leaving that gap of nothingness. Could the visibility sphere be altered to reduce the gap?
Example of the gap of nothingness: