AI MOD v1.7 bug????
#1

I thanksfully downloaded AI MOD v1.7
viewtopic.php?t=11504

however, my pleasure couldn't be continued long.
It seems that AI can't distinguish falling enemys and pursuit them and crashed on the ground.

sometimes, my flights except for me, are annihilated right after my one victory. :?
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#2

v1.7 is just a Beta release, so you can expect some bugs.
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#3

tghsmin Wrote:I thanksfully downloaded AI MOD v1.7
viewtopic.php?t=11504

however, my pleasure couldn't be continued long.
It seems that AI can't distinguish falling enemys and pursuit them and crashed on the ground.

sometimes, my flights except for me, are annihilated right after my one victory. :?

BETA = IT AIN"T DONE YET
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#4

considering a beta, it is too terrible..
I can't endure their bloody screaming for groups anymore..
(they are germans, german's actors are noisy)
I can't use this in this condition.. 8)

I'm looking forward next versiion.
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#5

tghsmin Wrote:considering a beta, it is too terrible..
I can't endure their bloody screaming for groups anymore..
(they are germans, german's actors are noisy)
I can't use this in this condition.. 8)

I'm looking forward next versiion.

Well... you can always do it yourself, and improve on it.
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#6

i'm using it since it got out ... playing Dgen campaigns without problems ( Ai behavior) and i'm pretty satisfied with it , huge improvement IMHO

not trying to enforce my opinion nor to discriminate anyone else's here ...

Z
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#7

tghsmin Wrote:I thanksfully downloaded AI MOD v1.7
viewtopic.php?t=11504

however, my pleasure couldn't be continued long.
It seems that AI can't distinguish falling enemys and pursuit them and crashed on the ground.

sometimes, my flights except for me, are annihilated right after my one victory. :?


Its not perfect...but this is a new one for me. I have never seen the AI pursue a target into the ground.


Quote:considering a beta, it is too terrible..
I can't endure their bloody screaming for groups anymore..
(they are germans, german's actors are noisy)


You could just turn off the actors (or turn them down_lol).
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#8

Dont seem much wrong with it either. We've been running it on our 24/7 DCG campaign server since it came out and its simply.... McFabulous .
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#9

Didn't this sometimes happen in the original game?
(And in real life, for that matter :lol: )
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#10

strange.... :roll:
I find such a abnormal behavior frequently..
my flight was Bf109G6-Late and enemy was P-38 or P-51 or P-47.. (american trio)
I am using DCG canmpaign.
Although they are not always crashed (sometimes, they recover their altitude),
but I am sure they pursuit falling ememy aircraft in flames.... :roll:

.... the ememy was mainly P-38..
at first, I thought that my wingmans at last becames crazy due to P-38's horrible speed..
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#11

thats an odd bug you should post a list of all the mods you have could be a useful start in finding the problem my guess is it conflicts with another mod
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#12

I had the same problem, sometimes someone fly too low and hit the ground but I think this bug is nothing compared with the big improvement of the AI.
Someone say to use the "Collision_height" MOD in the 1.1 UI, I don't know if it could help.
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#13

creamy Wrote:thats an odd bug you should post a list of all the mods you have could be a useful start in finding the problem my guess is it conflicts with another mod


The following is my mod list in use.
Please check what caused problem.. :roll:

AI_MOD
Battle_Sounds
BoombBayDoors_Plus_v2_0
Cockpits_BF_109_Mod
Fly_z_gamemap
Gray_curving_Smoketrail
GroundDust
HUDConfig_v1
MapMods
MiniMap_b2
ObjectsMap
PILOTS
SKINMOD
SplashScreen
WindCofig_v3
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#14

what is the minimap_b2 mod?
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#15

BAD_GRANT Wrote:what is the minimap_b2 mod?

I downlaoded in this site.

This mode enable to use mouse left/right/middle button click in order to control minimap.
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