Need help with shadows....
#1

Someone could explain how to make the shadows of the parts of airplanes ...???
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#2

As far as I know, there is an invisible separate 3D model, just for the shadow. So you have all the LOD 3D models + 1.
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#3

So I can clone the fuselage for example and export it as well object (.OBJ) for use as a shadow???

and then assign it as a shadow of the fuselage with Mesh Converter?
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#4

Theoretically... there is a poly limit for shadows, do not allow it to exceed 3000 Poly's (for entire shadow) or you will get problems.

You need to assign the "clone" with Shadow1 material for the game to find it, you then need to link it to the mesh you are creating the shadow for.

Read Il2 Modelling Bible.
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#5

Ok, thx for answer :wink: .

I going to read Il2 Modelling Bible again, maybe I can't see the section "Shadows".
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