The one you've been waiting for....Destroy++
#76

Saburo Sakai Wrote:i would like the concrete bunkers to take a lot more damage and not be taken out by 60kg bombs, so they better protect what is inside them. is this poss?

Yes, but only in Java.
Reply
#77

Do any of the effect mods & theis static ini.s with in the big folder conflict with mods from 1.1 or other mods made available since this package was first offered?
Reply
#78

this very old mod now....i would expect many problems if you just try to use these ini files now......

but the effects are still workeable....ask my advice on how to incorporate these into your own present set-up
Reply
#79

Saburo Sakai Wrote:i would like the concrete bunkers to take a lot more damage and not be taken out by 60kg bombs, so they better protect what is inside them. is this poss?

Any Objects in the static.ini can have their strength individually tailored simply by altering the value for the Panzer setting .....
I believe Lal_Rone individually set the Panzer strength for his bunkers in his fortifications mod pack
Reply
#80

fabianfred Wrote:
Saburo Sakai Wrote:i would like the concrete bunkers to take a lot more damage and not be taken out by 60kg bombs, so they better protect what is inside them. is this poss?

Any Objects in the static.ini can have their strength individually tailored simply by altering the value for the Panzer setting .....
I believe Lal_Rone individually set the Panzer strength for his bunkers in his fortifications mod pack

is the static and stationary.ini totally different. if so can you tell me where to get the stationary.ini and also the chief.ini please i really need those! thanks if you give me a nice answer!
Reply
#81

Sorry I can't find your mod anywhere on that page mate ! very frustrating ! Cry
Reply
#82

Sorry Fred i can't find it either. :oops:
Reply
#83

Any chance of getting this mod updated? We got some new B-25 strafers and a new PNG map arriving soon, if updated, this mod would tie in very nicely.
Reply
#84

Bump. Would love to see a comprehensive ground object damage models mod.
Reply
#85

This mod was made back in the days when everything was new and experimental.....

to alter the hardness of Objects.... change their Panzer value in the static.ini
to alter the hardness of AA guns on ships...open the ships.ini and adjust the settings at the top like this.....
// Gun Durability

[strength_GunTiny]
MinShotCaliber 0.00762
NumShots 1
MinHitExplTNT 1
NumHitExpl 1
MinNearExplTNT 2
NumNearExpl 1

[strength_GunSmall]
MinShotCaliber 0.0127
NumShots 1
MinHitExplTNT 4
NumHitExpl 2
MinNearExplTNT 8
NumNearExpl 2

to see how to make new vehicle/tank columns....see my chiefs.ini at my download site

also..to add damage models to trees...see an example of my own static.ini from my download site

to see what to add to static a/c to give them a secondary explosion and smoke.... see my technics.ini at my download site

we cannot do this work for you and release a package anymore...nowadays there are too many differences in peoples ini files.... some have the shippack2...some not....etc. etc.
Reply
#86

Thanks for the tips. I've been poking around some of these files. What does "panzer subtype" indicate?

[quote]/ Panzer's thickness (in meters). For pure artillery objects
// you can specify 'PanzerBodyFront' only.
PanzerBodyFront 0.05
PanzerBodyBack 0.05
PanzerBodySide 0.05
PanzerBodyTop 0.05
PanzerHead 0.05
PanzerHeadTop 0.05

PanzerSubtype 0 ; 0 - 7 [b]
Reply


Forum Jump:


Users browsing this thread: 5 Guest(s)