Hi all, just an idea. When a ship sinks or a plane crashes on the sea or on a river it would be great to have a sort of effect creating oil or petrol "patches" around the wreck. Do you think this possible? sorry if somebody else already raised this topic.
+10
oil slicks would be epic
for my static ships in pearl harbor I put loads of oil drums inside them...so they get destroyed by explosions and leave a black puddle when the ship sinks.
Can you acturally do that? put oil drums in the ship?
Posts: 4.857
Threads: 96
Joined: Jan 2009
Do they release oil when they are damaged? DIn't know that!
no need to destroy them...
I have a destroyed oil drums in my static ini
...just copy the oil drums and make the MeshLive the same as the MeshDead ..and name it oils slick or similar
Thank's for your replies...........but what about a step by step tutorial for people like me who don't know exactly how to do it? and where to find files etc...?
Ok, I think I get it. If you destroy the drums they have a small oil slick area, you have to place serveral destroyed oil drums to get the effect in the above pictures. They dont have an animated effect. The slick doent "spead out".
shardana, read Boris The Spider's post. It will tell you how to do it. Find the oil drums in objects, place them in the water, on the view objects tab there is a detruction tab click that, then click on the drum you placed on the water and right click it, you will see destroy and the drum will turn into a black smudge.
cool, but how did you get the water, that realistic ?
Open your Conf.ini file
find the line
water=1
and change the value to 3 or 4
Should do the trick.