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Hi mate!
Trying to understand what new mods are into the new UI1.2 I have see into this one:
Bf-109_Pack_Common
-an empty folder named 'notused' (and about it I can imagine that no words must be expended)
-a lot of new class file (the files that make me write this tread)
So what I'm asking about is what this mod do and if there can be some conflict with other mods that we can have installed?
Hoping in a reply by the author/s or by someone that know the work of this mods I give you my best regards!!!
walter
SEMPER INCOMMODUS
Posts: 678
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Joined: Dec 2008
Thanks Spinnettib for your reply!
So the mods are a general folder (I have deleted the empty folders too) for mesh improvement for the 109...thereby the deleted mirror mods for the BF109 shpold be inside?
Someone have read report about conflict with other mods?
cheers
walter
SEMPER INCOMMODUS
Posts: 678
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Joined: Dec 2008
Yes mate!
I do so everytime! And before install a new mods with class file I check if them are double in some other mods to search and avoid conflict!
At the moment I haven't yet installed this one but the Bf109 mirror mod class file isn't into!
At soon mate!
walter
SEMPER INCOMMODUS
For conflict you can use Zuti Mods issues revealer in the 01_Zuti_DSMod_v0.8_RC3.5 folder.
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OberstDanjeje Wrote:For conflict you can use Zuti Mods issues revealer in the 01_Zuti_DSMod_v0.8_RC3.5 folder.
Thanks mate for the suggestion!
I have already tried and I haven't conflict between this and any other mods!
But the desire of know what this mods change is still alive and unresolved!!!
cheers
walter
SEMPER INCOMMODUS
You can use Zuti Mods issues revealer for every mods, just select the mod you want check in the "target mod".
Anyway I think Bf-109_Pack_Common is for the new openable cockpit.
Posts: 678
Threads: 54
Joined: Dec 2008
OberstDanjeje Wrote:You can use Zuti Mods issues revealer for every mods, just select the mod you want check in the "target mod".
Anyway I think Bf-109_Pack_Common is for the new openable cockpit.
Thanks Mate!
I'll try it in the next few days!
I have just managed to solve the AAA-motors mod doubt and I must to go at Work!
I'll test and I'll reply ASAP!!!!
cheers
walter
SEMPER INCOMMODUS
It contains the new cockpit classes for the 109 variants with opening canopies. It was a last minute addition to get rid of a horrid bug we had appear when we edited the default cockpit classes.
Posts: 678
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Thanks Anto for the reply!
In the installation instruction is reported that the mirro mod needd be deleted (or disabled) , did it into this mod or we need to disable it for avoid conflicts?
cheers
walter
SEMPER INCOMMODUS
Besides mirrors being a very rare feature on 109s (yes some had them but they were not factory built), if you use Wustenfuch's pits the mirror mod DOES cause issues.
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Anto Wrote:Besides mirrors being a very rare feature on 109s (yes some had them but they were not factory built), if you use Wustenfuch's pits the mirror mod DOES cause issues.
Yes!
I agree that historiclly the mirrors isn't a standard future but a field rare future!
I'm asked only for know if they are into the mods for help other users if in the future the question will rise!
I haven't used the mirror mods in the past anyway because I belive in historically correct simulation (I fly so rarely and my skill progress are so rude that the 109 are still an advanced plane for me! I'm still at the begin of my flight school with the T.M. and my next 'll be the RWZ8).
About the Wustenfuchs cockpit have you still in contact for solve the rear cockpit missing plate?
cheers
walter
SEMPER INCOMMODUS