after many thoughts,i made up my mind:
1st type:nose mounted ho 203 with standard drum(15 rounds) and 2 upward firing ho5 loaded at 200 rounds each
2nd:nose mounted ho 203 with big drum (25)and 1 ho3 in the ventral position loaded at 200 rounds
i think its more equilibrated like that...
ill post pics of the very finished texture next week!!
Hi kaishide,
eventually, non standard loadouts can be activated via java code, e. g. 3D mesh of cannons firing upwards can be made visible only when proper loadout is selected.
hi gitano,
i dont know anything about this side of the modding process and nothing about integration in the game ...
all that i can deal with is the work in max described in the modelling bible:
1. D0_00 Model with texture.
2. D1_00 and D2_00.
3. D0_01 - D0_05.
4. D1_01 - D1_05.
5. D2_01 - D2_05.
6. Caps_00 - Caps_02.
7. Internals (D4 parts).
8. NULL parts added to all iterations of D0, D1, and D2, as well as caps
9.cockpit
when this will be finished,i ll surely need some help to see my favourite bird in pacific skies....
do you know people who would be interested working on the toryu?
Those textured WIP screenshots look great! Can't wait to see your bird ingame.
Absolutely WONDERFUL!
There we have it, the Toryu! Super job!
Man this is GREAT !
This new addition will add SOOO much to this sim. I am really excited to see this baby fly in IL-2! She really does look fantastic. Top notch quality on this mod.
Man ... everytime I look at pictures of this mod I pee myself with excitement.
Nice work, you caught her looks beautifully 8)
hey guys i have a question:
to create the ho3 cannon,is it possible to take an existant model and change the characteristics(impact power,rate of fire,muzzle velocity)or must it be created from scratch???
I love it !!!!
Simply !!!
If you need more data, plans (with riveting) and so on, do not hesitate to contact me.
I'm in a hurry to see more.
a small comparaison:
ho5:20x94 shells.muzzle energy:29 joules
ho3:20x125 shells.muzzle energy:43 joules!!
its,in did,quite different...