Phil >Killer Bong<
Guest
I like the third pic
How could you blow up such a beautiful refinery. I would put 50 AAA all around it to stop anyone getting near.
[How could you blow up such a beautful refinery. I would put 50 AAA all a round it to stop anyone getting near.]
It was only possible to create such a refinery thanks to your fantastic objects from your channel map, ok i know they're gas tanks but they make good oil tanks as well, now i,m looking for post war soviet concrete infrastructure of all kinds to finish this map with, don't suppose you have anything like that up your sleave that you might like o share........ its a long shot but i thought i would ask anyway?[/quote]
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Nice! Did it take long to build?
*EDIT* take, not took...
Thanks took quite a few hours but it also stretches around the coast to include port facilities, dry docks, submarine base and a central island with a seaplane base, in fact its really a soviet pearl harbour and is part of a new map set in the arctic and used for ww111 scenarios. I used hsfx with no additional mods except my own textures on the map but its the effects of the big explosion i like, i never knew that mistels could be placed in the target zone and detonated by bombs i'm sure its been done a million times before but theres nothing like the thrill you get when trying something for the first time as an experiment and it all comes together perfectly. I watched the bombs drop right on target, then they exploded, i thought it hadn't worked at first and then a split second later the mistel detonated......eurika!!! total destruction!
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Joined: Jan 2009
Can you post the mission file?
Surely the mission file is useless without the map......isn't it?
Posts: 4.857
Threads: 96
Joined: Jan 2009
ziggy-22 Wrote:Surely the mission file is useless without the map......isn't it?
Yes, it is. Just thought when you said you only used your own textures.