GunBoat and Steamer for ShipPak
#31

Some lovely boats your making there lacota, not got around to installing the latest yet but will soon.

You're spoiling us rotten. :wink:

Wishing you all the very best, Pete. Big Grin
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#32

Yes indeed. I like these 'old-fashioned' looking warships. many look like holdovers from the Great War or shortly afterwards, but that is all to the better. It's good there are these more modest ships to use. Aircraft carriers and battleships are all good and well, and look lovely, and shoot up everything in sight. But for a typical engagement a routine pilot would get into, I'd say these kind of vessels are more fitting ...

Some civilian vessels would be great too ... these are also an under-represented class of vessel in the shippacks ...
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#33

I think over a liner or even a passenger steamer ...
But there is no material for this. Attach a house on the tanker? ((( Need to learn 3d

If Aviso P-31 does not shoot it, replace the text of this -
Code:
[Transport6]
Description  Wickes Class 4 Stacker Destroyer

Icon         shipDestroyer

// Model
Mesh         3do/Ships/Transport6/Hier.him

// Motion Parameters
SliderDistance 239.25
Speed          32.41 //64.82
SoundMove      models.Ship

// Vitals

[Transport6:Part0]
BaseChunk Hull1
strengthBasedOnThisSection strength_HullLarge
Vital
damageDepth   0.0
damagePitch  -2.0
damageRoll    3.0
damageTime   78.0

[Transport6:Part1]
BaseChunk Hull2
strengthBasedOnThisSection strength_HullLarge
Vital
damageDepth   0.0
damagePitch   0.0
damageRoll    2.0
damageTime   75.0

[Transport6:Part2]
BaseChunk Hull3
strengthBasedOnThisSection strength_HullLarge
Vital
damageDepth   0.0
damagePitch   2.0
damageRoll    3.0
damageTime   83.0

// Structure

[Transport6:Part3]
BaseChunk SSN
strengthBasedOnThisSection strength_HullMedium

[Transport6:Part4]
BaseChunk SSC
strengthBasedOnThisSection strength_HullMedium

[Transport6:Part5]
BaseChunk SST
strengthBasedOnThisSection strength_HullMedium

[Transport6:Part6]
BaseChunk DeckTW
strengthBasedOnThisSection strength_HullSmall

[Transport6:Part7]
BaseChunk Stack1
strengthBasedOnThisSection strength_HullSmall

[Transport6:Part8]
BaseChunk Stack2
strengthBasedOnThisSection strength_HullSmall

[Transport6:Part9]
BaseChunk Stack3
strengthBasedOnThisSection strength_HullSmall

[Transport6:Part10]
BaseChunk Stack4
strengthBasedOnThisSection strength_HullSmall

[Transport6:Part11]
BaseChunk MastN
strengthBasedOnThisSection strength_HullSmall

[Transport6:Part12]
BaseChunk MastT
strengthBasedOnThisSection strength_HullSmall

[Transport6:Part13]
BaseChunk WireN_x
strengthBasedOnThisSection strength_HullTiny

[Transport6:Part14]
BaseChunk Boat4
strengthBasedOnThisSection strength_HullTiny

[Transport6:Part15]
BaseChunk Boat1
strengthBasedOnThisSection strength_HullTiny

[Transport6:Part16]
BaseChunk Boat2
strengthBasedOnThisSection strength_HullTiny

[Transport6:Part17]
BaseChunk Boat3
strengthBasedOnThisSection strength_HullTiny

// Armament

// 102mm

[Transport6:Part18]
BaseChunk                 Head1
AdditionalCollisionChunk0  Gun1
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_4_50Mk7
HeadMinYaw                -150
HeadMaxYaw                 150
GunHeadChunk             Head1
GunBarrelChunk            Gun1
GunShellStartHook  ShellStart1

[Transport6:Part19]
BaseChunk                 Head2
AdditionalCollisionChunk0  Gun2
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_4_50Mk7
HeadMinYaw                -160
HeadMaxYaw                 -10
GunHeadChunk             Head2
GunBarrelChunk            Gun2
GunShellStartHook  ShellStart2

[Transport6:Part20]
BaseChunk                 Head3
AdditionalCollisionChunk0  Gun3
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_4_50Mk7
HeadMinYaw                  10
HeadMaxYaw                 160
GunHeadChunk             Head3
GunBarrelChunk            Gun3
GunShellStartHook  ShellStart3

[Transport6:Part21]
BaseChunk                 Head4
AdditionalCollisionChunk0  Gun4
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_4_50Mk7
HeadMinYaw                -150
HeadMaxYaw                 150
GunHeadChunk             Head4
GunBarrelChunk            Gun4
GunShellStartHook  ShellStart4

[Transport6:Part22]
BaseChunk                 Head5
AdditionalCollisionChunk0  Gun5
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_3_50Mk10
HeadMinYaw                -160
HeadMaxYaw                 160
GunHeadChunk             Head5
GunBarrelChunk            Gun5
GunShellStartHook  ShellStart5

// 12.7mm AA

[Transport6:Part23]
BaseChunk                 Head6_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_DHK
HeadMinYaw                -110
HeadMaxYaw                 -20
GunHeadChunk             Head6_x
GunBarrelChunk            Gun6_x
GunShellStartHook  ShellStart6

[Transport6:Part24]
BaseChunk                 Head7_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_DHK
HeadMinYaw                  20
HeadMaxYaw                 110
GunHeadChunk             Head7_x
GunBarrelChunk            Gun7_x
GunShellStartHook  ShellStart7

Now the archive fixed
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#34

There's a thought ... Maybe this is too much?
[Image: Gun75Boat.jpg]
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#35

Yes, these guns will be updated on the steamer. IMHO - so realistic for the rivers and lakes ... They have a small sector of fire in reality, but look colorful! Against aircraft put Browning ... ) Drink! Later ..
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#36

Link to an extreme version of the fleet 09.06.2010

[Image: shipyard1.jpg]

Ha! I was right when I made the first gunboat! Looks very similar in spirit ...
I found a lot of data to return to the topic at the next level)))
http://www.hmsfalcon.com/insect/insect.htm
Completing work on these ships:

[Image: cannonboat7.jpg]
[Image: cannonboat8.jpg]

[Image: clipper4.jpg]
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#37

tater718 Wrote:Kevlar sails in 1946 on a gaff-rigged ketch? I love it.
A little patience! That's something that still need ... ))))))
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#38

Do I understand correctly. Wink And always very willing to joke)))
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#39

You can replace Ship0 (gunboat with tarpaulin) of Shipyard ...
Delete the old folder.
Replace the line in the file Ships.ini
http://dispersalfield.net.ru/files/my_ga...bird_v0.7z
[Image: cannonboat8.jpg]
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#40

I also have the ship pack II in my sfs files.I did the mods folders as you have shown and added the files you suggested.I can place the gunboat on the map in FMB and actually see it but when the mission starts it isn't there.It goes in the MODS folder
GUNBOAT/3DO "and the files you suggested"/Planes/Ship0 ect.Maybe I need more files than you suggested? Can't just drop in Ship pack II,some conflict somewhere crashes at 70.Any help would be appreciated.Like the gunboat,she must be hauling alot of contraband,sittin pretty low in the water! Thanx
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#41

I'm coming to the conclusion that ship0 is loading in a sinking state,I'm kinda confused,the other ships are fine.???
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#42

Yes. This was the first experience and I do not know how to separate the canopy from ground level))))
But normally swims ... now I know)))
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#43

Converted all the ships.ini data for ship0 in columns like the rest of them and all is well now.Don't know why that made a difference.The others are still in the original format.Thanks for the Ships,She kinda reminds me of the Gunboat Panay,our first clash with the Japanese.
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#44

Lediybird and Panay will be made and isolated in its slot as the USS Langley ...
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#45

THANK YOU very much!! Big Grin
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