[MAPS] TUTORIALS
#91

fly_zo Wrote:Revoked and new textures how to

by boomrang & uf_josse ... thanks guys Big Grin

french:

http://opfortitude.free.fr/tutotext.pdf

english:

http://lespotesajosse.free.fr/Newtextures-tutorial.pdf

HI JIM from FRANCE....

Thanks for this tutorial...just a question ...Where can I find the file fileslist.txt...

thanks..
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#92

JIMMY99 Wrote:
fly_zo Wrote:Revoked and new textures how to

by boomrang & uf_josse ... thanks guys Big Grin

french:

http://opfortitude.free.fr/tutotext.pdf

english:

http://lespotesajosse.free.fr/Newtextures-tutorial.pdf

HI JIM from FRANCE....

Thanks for this tutorial...just a question ...Where can I find the file fileslist.txt...

thanks..

filelist.text method has been abandoned when wrapper came along :wink:

you don't need it anymore, just place your files in Mods folder ( mod/game structure wise )

cheers
Z
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#93

fly_zo Wrote:Revoked and new textures how to

by boomrang & ******** ... thanks guys Big Grin

french:

http://opfortitude.free.fr/tutotext.pdf

english:

http://******.free.fr/Newtextures-tutorial.pdf

The english link is dead. Please can you post a new one?

Ty so much.
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#94

vpmedia Wrote:this info was posted in another topic by LAL_RONE:

Influence fps by turning off auto generated trees and playing with texture quality (examples in bold):

LowLand1 = land/summer/fields_midland_ian.tga,2
texture, 2 : the texture is zoomed. Quality is poor. Generated trees are absent.

LowLand1 = land/summer/fields_midland_ian.tga,-2
texture, -2 : the texture is unzoomed. Quality is very high. Generated trees are absent.

LowLand1 = land/summer/fields_midland_ian.tga
texture : the texture is normal. Quality is average. Generated trees are present.
[/quote]

the same with number 4 produce the same result right, just more intense ?

i discovered some textures with 4, -4....sometimes.
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