Sky colour
#1

It always annoyed me to see the sky turn very dark blue at high altitudes. I know it must be darker up there, but the change between the pale blue and the dark one is quite drastical. What do you think? Could it be adjusted a bit?
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#2

i think its coded in the game but i may eb wrong
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#3

Judging from a lot of commercial flights around 30 to 35 kfeet (not meters...) and with a little meteorological knowledge I think that this depends very much on the weather situation. If you have a saturated, hazy layer of warmer air (but no clouds) with a cold layer sitting on top you can have a "drastic" change by the look of it, maybe with a very thin horizontal cloud layer in between on the boundary.
I've seen almost every nuance on these flights, also a very dark blue sky which was disputed elsewhere and shot a lot of pictures of these topologies. What I have never experienced on that height is seeing stars in the middle of the day.

I think what is unnatural in Il2 about the sky is that it is a little too dark for the simulated altitude and - that it is always the same :-)


Cheers,
Mark

reflected Wrote:It always annoyed me to see the sky turn very dark blue at high altitudes. I know it must be darker up there, but the change between the pale blue and the dark one is quite drastical. What do you think? Could it be adjusted a bit?
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#4

IMO the sky is too blue, whether light or dark.

Colour leans towards indigo , but should be closer to cyan. this can be adjusted on some GPU controls.

It would be better if the colour coding of the sky could be found in game.

(maybe a look through Dogeaters chroma map files. . . .)

these possibly, though I cant find the default path:-

Cube_bott.tga
Cube_right.tga
Cube_front.tga
Cube_back.tga
Cube_top.tga
Cube_left.tga

all 8 bit uncompressed tga 256x256 px

edit...

Looks as though you cant change sky colour above 6000m

below that it's possible to do some editing of:-

HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
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