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[DOWNLOAD] INFANTRY MOD
#31

verry cool mod!
thanks
#32

awesome for FMB guys, great mod, well done 8)
#33

Yippee sheep ! :twisted:

But seriously thank you very much "delvpier" . 8)
#34

Wow. Very nicely done. I wonder if these could be modified to update our crappy pilot figures?
These will be great thing to hard code into future maps, even if the FMB options are limited.
#35

Thank you for kind words.

About grouping 4-5 characters, I think it would be too heavy... each soldier is much more poly object than any house :roll: ... Already I had hesitations to make cavalry (1 soldier + 1 horse)

No, I think the best way now is to animate them for other positions and to get some more skinned uniforms as I said before... I'm not a good skinner so if someone talented wants to try...
#36

Just tried a flyby of six. No slowdown noticed at all with a 8800gtx.
#37

Bee Wrote:Just tried a flyby of six. No slowdown noticed at all with a 8800gtx.

Oups :roll:

I was afraid of many complaints about fps
#38

I've put around twenty together and don't seem to have problems, i have a 8800gt. My computer is above the average though....
#39

Textures are a little craptastic though. Could use improvin'
Probably needs more cowbell... :lol:

[Image: hoof_N_horn.jpg]
#40

delvpier, absolutely nice work! Thank you so much!

Sadly I don't see any Japan Infantry... :oops:


Regards,
Mangas.
#41

This mod is absolutly brilliant ... 5 big stars!!!!

You can reduce the colors to 8 bit. No quality lost but you can reduce the size of the textures up to 50 %

[Image: il2fb2009042013581942.jpg]
#42

Bangin job! Great improvement to IL2.

I would like to see the TGA files converted to 8 bit indexed as well.
The "Bright" or "Brighter" tool will do the trick.

1. It will reduce the file size to half.

2. I think the IL2 sim only displays 8 bit indexed. May improve the FPS if files are 8 bit. I think the rule applies to AC skins, objects (static & moving), land textures. No point having extra when IL2 wont display.

Thanks for the DL.
#43

Great stuff ! three thumbs up ~S~

SteveK
#44

:mrgreen:
#45

Where can I find these once installed?
Are they objects in the FMB?
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