Has anyone been able to figure out how the radio compass pointer works in the code? It would be neet for online dogfights and coops that you could have it point to a radio tower instead of the bottom left corner of the map. It would make navigation somewhat more realistic. For single missions it would be fantastic but I think any chanegs would mess up the AI waypoint code.
Posts: 678
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Joined: Dec 2008
Dear Redwulf__32 , you give a great information but for be more understandable can you please post some screenshoots of this kind mission building?
thanks
walter
SEMPER INCOMMODUS
Posts: 678
Threads: 54
Joined: Dec 2008
Great mate!
I'll download them asap!
In your reply I have understand what you are meaning!
1st wp: the take off;
2sn wp: the target;
And if we put a 3dr wp: the home base again for home beacon?
cheers
walter
SEMPER INCOMMODUS
Only 2 waypoints, takeoff and beacon, not the target. This has the effect that, after takeoff, the radio compass will always point to the beacon for the rest of the mission.
Heading to target is given in briefing which means players have to navigate to the target.
Note the location of the beacon is given in the briefing like "... 6 km west of airfield on runway centerline". Target is defined like "... HDG to target is 240, distance is 65 km".
Hope this clarifies.....
The single waypoint method can also be applied to a moving CV. Place the waypoint slightly ahead of the CV. As the CV transits the waypoint it "picks" it up and stays with the CV. Voila bearing info to your CV.