New CK WW1 SMS Kaiser.
#31

A very nice model. No doubt.
But not really relevant to CK discussions since it is not for CK and is not by a CK modeller.
Your info about CoD performance is not in agreement with independent reviews by SimHQ writers.

Any update on when CK is scheduled to be released?
How are the damage models coming on?
Is it planned to include any smaller warship models contemporary to the Dover / Flanders area?
What area will the map cover?
How does the AI perform in aerial combat? Is hard to beat?
Is there effective AI control of vehicles and ship and other objects?

Maybe too many questions in one go?

Ashe
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#32

That boat is relevant to CK discussions when you are talking about graphic level and that
Was what you said CK is not really competing at and I showed the boat to show that we
Could if we had so choused to, and our CK 3D artist are very capable of going to that level
But they are working within the 40,000 ploy limit for the CK game so people with middle of
The road PCs will get a good frame rate and even more so for on liners.

Not to many questions Ash,

( Any update on when CK is scheduled to be released? )

Not yet.

( How are the damage models coming on?)

There coming along and when the time is right I will show them you can be sure of that.

( Is it planned to include any smaller warship models contemporary to the Dover / Flanders area?)

Yes in expansion packs, the first release sea vehicles are listed here;
viewtopic.php?f=91&t=30965


( What area will the map cover?)

From London to the north of Russia, in the first release there will be 3 maps 2 historic and 1 island
Map for quick game play mostly on line and the 2 historic maps will be from London to the Italian
Border and the rest will come in expansion packs.

( How does the AI perform in aerial combat? Is hard to beat?)

1 on you, is a 50 50 that you will win
2 on you, you best be looking all around you to try to win.
3 on you, have as much fun as you can wile your alive.

( Is there effective AI control of vehicles and ship and other objects?)

Yes for off line game play, on line game play is all user operated.

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#33

AI can vary in a lots of games... But I've noticed in ROF and a few others they AI tends to be a bit stupid when it comes to collisions, anyone would be thinking about getting the hell out of the way but they tend to have more guts than that.... Come to think of it we all do it ourselves from time to time.....
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#34

So, what are the highest graphics we can get?

I wouldn't buy a game with graphics from 2005 or so.
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#35

KG64_Cnopicilin Wrote:So, what are the highest graphics we can get?
I wouldn't buy a game with graphics from 2005 or so.


Where not talking about game graphics, that will be high end.
We are talking about the 3D models, the models you been seeing
Here are at 40.000 ploys not more, if we had done them with a higher
Ploy count then all would need a much much stronger PC to get a excitable
Frame rate like we are seeing with some other new sim's,
That is what we are talking about.


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