My questions on modeling
#31

The only thing that I know it can be put through the editor when creating aktor.static
Reply
#32

As set and create my material for model?
Reply
#33

//Export from: IL2 Export V2.5 by Fatduck
//Filename: trunk_collision.msh

[Common]
NumBones 0
FramesType Single
NumFrames 1

[LOD]
500
1000
2000

[Materials]
tex1_lod0

[FaceGroups]
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//43 verts

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//43 UVs

[Faces]
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//50 faces

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//70 verts

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//70 UVs

[LOD1_Faces]
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//24 faces

[LOD2_Materials]
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//33 verts

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//33 UVs

[LOD2_Faces]
0 1 2
0 3 1
0 4 3
0 5 4
0 2 5
6 7 8
9 10 7
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13 3 12
3 14 12
3 4 14
4 15 14
4 5 15
16 8 17
18 19 8
8 20 21
8 7 20
7 22 20
7 12 22
12 23 22
12 14 23
14 24 23
14 15 24
25 21 26
27 8 21
28 29 30
28 31 22
28 22 23
28 23 24
28 24 32
//30 faces

; eof






Why I do not work Lods?
Reply
#34

[Image: CfDX_GoTVe8.jpg]
My tree for il2
Reply
#35

they look very nice Big Grin

Deutschmark
Reply
#36

Very well made tree and looks great in a row. Big Grin


Clinton
Reply
#37

Hi friends.
Tell please how much the maximum number of polygons in the model may be in IL2?
And how to add more material in one model?
Reply
#38

Hi!
According this Tutorial http://allaircraftsimulations.com/forum/...php?t=3198
for airplanes "Polygon limit is ~3000 for a single aircraft, and ~3500 for a twin-engined aircraft or bomber."
Reply
#39

stuka_40 Wrote:Hi!
According this Tutorial http://allaircraftsimulations.com/forum/...php?t=3198
for airplanes "Polygon limit is ~3000 for a single aircraft, and ~3500 for a twin-engined aircraft or bomber."
I inserted the objects of the model with 10,000 polygons and it worked.
Reply
#40

In what section you can create a theme for modeling AI?
Reply
#41

[Image: attachment.php?attachmentid=26368&d=1379096836]
My new object bush.
Reply
#42

Very nice that looks GREAT!!! Big Grin

Deutschmark
Reply
#43

That's a good bush model. Big Grin


Clinton
Reply
#44

I seem to remember that the number of polygons 3000 was reported single MHS, not the entire model.

GIO
Reply
#45

Your right Gio, its 3,000 ploys per a mesh and that is top end its best if its a little under that and a model can have as many meshes as you like or can use with the naming in IL2.

Deutschmark
Reply


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