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CK's British Submarine E-11 WIP.
#16

Hi Kostas,

Look here at the Flatbed_V2;
http://library.qualitysimulations.com/b ... =58&page=6
This could have what you are looking for, its worth a try.

Deutschmark
#17

Hi DM,

You are refer to the sub flatbed.
even there the depth instrument is wrong

sub on sea level
[Image: 32854475c46a63c8826b4a165641aba6.jpg]

sub on bottom
[Image: cc0c2000912247957fd14daf2f570624.jpg]
#18

Hello,

In Virtual Sailor, the Depth gauge worked correctly for Submarines :

[Image: depth1.jpg]

But I encountered also this problem in VSF when making a little submarine :

[Image: depth2.jpg]

As you can see, the Depth gauge works in fact as an "Echosounder".... :roll:

It's the reason why I made a Depth gauge for submarine as you can read and test it in this post :

viewtopic.php?f=198&t=34653&start=0

You must use the Altimeter instrument and invert the values from 0 to -100.. hope this helps.
#19

so that was the secret... to name the instrument as alt instead to depth
sorry Pascal i has download only the crew and i didn't saw your instrument 8) 8)
so here it is in depth of 100m
[Image: 911fa46eb65aeae1e0efc383a1b9fc35.jpg]

THANK YOU VERY MUCH PASCAL!!!!
#20

You are welcome Kostas and happy that this "Altimeter trick" solves the problem for reading the real Depth.. I think the "change" about the Depth gauge came after this discussion about some conflict with Echosounder :

http://hangsim.com/forums/viewtopic.php ... pth#p18617

It would be nice if the depth gauge could work correctly again and also if we could have a "Depth limit" parameter for Submarines in Canvas Knights : most submarines in WW1 were limited between -50m and -75m.. :wink:

By the way, your new texture for the new Depth gauge is very nice and realistic , it seems the E-11 class E british Submarine will be an excellent model for Canvas Knights .. Smile

Cheers
#21

thanks Pascal. Unfortunatelly i did not found images of instruments for this submarine of WW1. So i made them with a little "retro" style.
As for the altimeter i saw that the indicator does not stop in the depth of 100m, but keeps on turning around. So i make a new instrument adding an indicator for 100m and a numeric panel

here it

sea level
[Image: 7ce6029aed02736169ba12b908bda6e0.jpg]

100m of depth
[Image: 3bb64e0ce3001572f02601033d075c61.jpg]

bottom of sea
[Image: 6fd350fa09a32442a4e1f660f0103d07.jpg]
#22

I like your gage Kostas looks really nice Smile
Good going Pascal on figuring out how to get a depth gage working 8)

Deutschmark
#23

Great looking sub Kostas, amazing work!

Marko
#24

Sorry guys, but i have another problem :-?
i'm trying to make in VSF a throttle instrument for the submarine with the follow cfg of the needle:
1 [needles]
0.0 [xpos]
0.0 [ypos]
0.0 [zpos]
1.0 [scale]
0 [x0]
1 [x1]
-2.79 [y0]
2.79 [y1]

and i see this in game
[Image: 7f92426c1a1b2c80fbd1080c21e144ba.jpg]

The needle rotate only clockwise with engine forward or in reverse

But if in my vehicle.cfg change the [type] from sumbarine to boat, that needle work fine forward or in reverse (as in all my boats until now)
[Image: 7250b4192ada3ba841f07fbc96d5f3d6.jpg]
i'm thinking that is an issue of the game
#25

Well like I have said before in VSF there are some things that will work on a boat but not on a submarine, just do the best you can no one will fault you for something that is a game issue.

Deutschmark
#26

well, because it might be a problem of VSF game, i solve it with a ....trick
i made two needles, one rotating clockwise, the second in the opposite direction and a half cover as reverse handle

forward
[Image: b81b73c09aa0b419bcbac2f96e792116.jpg]

reverse
[Image: 6d9ac03bf496b2d439fb8981718018e6.jpg]
#27

Great stuff Kostas! Big Grin looks good!!!
I like when a problem is found and one takes on finding away around it 8)

Deutschmark
#28

Gentlemen!

I take my hat off to you! Confusedhock: 8) Smile

You're full of ideas and solutions! Big Grin

Jambo Big Grin
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