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CRT=2 problem - Printable Version

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+---- Thread: CRT=2 problem (/showthread.php?tid=65833)

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CRT=2 problem - _TGR_freecan - 20.10.2009

Dear Pilots,

I instaled new patch U 1.2

I tried to enter spit&109 mod room .firstly say connection ok then saying CRT=2 problem.

I added to config file checkruntime=2 but nothing changed


Thanks alot for your help


- Flashman - 20.10.2009

I had a similar problem. I could join the Spits v 109 mods server but if i selected a Spit IXc, Vb or Mossie FBIV i got kicked with (plane check failed)timeout=2

I could fly german and US planes from the same map and Mossie bomber version. This led me to think it might be a british gunsight issue as previously I had enabled the british reticule mod by removing the '-'.

However returning the '-' made no difference, nor did removing the folder altoghter (i have put it back now)

I have a virgin 1.2 install, no extra mods.

any ideas? I have posted at WOP as well and if they come up with an answer i'll post here.

Thanks for your help.


- Bolt - 20.10.2009

Disable FMB and prop tex in your mods folder ..worked for me..but..I can't fly Betty or TBM's and some other planes because of a planecheck failure..other than that I can fly most planes ..
I'd be patient on the Warbird servers..they have some major issues to work before its running good .


- 4./JG53_Badger - 20.10.2009

I got it as well....Really could use some help here guys.....I have the game modded with the U.I 1.2 patch but cant get into the server....it gives me the CRT=2 Timeout....

Here's my loglist

[20.10.2009 23:44:19] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
Vendor: NVIDIA Corporation
Render: GeForce 7950 GT/PCI/SSE2
Version: 2.1.2
Extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1680x1050
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 4096
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 100 (delta = -100) to Range 0..100
INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
INTERNAL ERROR: Str2FloatClamp() - Clamped 2000 -> 512 (delta = -1488) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 128 (delta = -472) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 128 (delta = -4872) to Range 0.01..128
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 128 (delta = -472) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 128 (delta = -472) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 128 (delta = -4872) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 128 (delta = -472) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 1e+006 -> 16384 (delta = -983616) to Range 0.1..16384
INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 100 (delta = -400) to Range 0..100
INTERNAL ERROR: Str2FloatClamp() - Clamped 50000 -> 10000 (delta = -40000) to Range -1..10000
INTERNAL ERROR: Str2FloatClamp() - Clamped 50000 -> 8 (delta = -49992) to Range 0..8
INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 128 (delta = -4872) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+009 -> 128 (delta = -2e+009) to Range 0..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 300000 -> 15 (delta = -299985) to Range 0..15
INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 6 (delta = -4994) to Range 0..6
INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 128 (delta = -4872) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+009 -> 128 (delta = -2e+009) to Range 0..128
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 16

socket start connecting to 69.90.34.220:21030
socket channel '0' start creating: 69.90.34.220:21030
Initializing DirectSound capture device...
Master volume control found
CD volume control found
Mic_out volume control found
Mic input control found
...Ok.
Creating capture (size = 32768)...
Capture started !

Chat: --- 4./JG53_Badger joins the game.
socket channel '0', ip 69.90.34.220:21030, is complete created
Chat: Server: Welcome 4./JG53_Badger from United States
Chat: --- checkTimeSpeed 8sec 10%
socketConnection with 69.90.34.220:21030 on channel 0 lost. Reason: ( CRT=2 Failed )Timeout 1
Capture stopped
DSound capture finished.

[20.10.2009 23:44:55] -------------- END log session -------------


CRT=2 problem - _TGR_freecan - 21.10.2009

ı SOLVED THE PROBLEM BY USİNG TORENT DOWNLOAD


Re: CRT=2 problem - KG64_Cnopicilin - 21.10.2009

_TGR_freecan Wrote:ı SOLVED THE PROBLEM BY USİNG TORENT DOWNLOAD
Please do not use full caps in your posts, beacuse it is shouting and we don't like shouting here :wink:


- Flashman - 21.10.2009

I think i have solved my problem.

I had a single corrupt file in my installation (it was my second installation as the original files had lots of corruptions), it was the PDF with details of the Burma map contained within the _DOCS_ folder. However as i was able to join servers with CRT=2 with no trouble i thought nothing of it. However i read somewhere that any corrupt file might cause problems.

So i wnet away and used Winrar to test the UI 1.2 files that I had used in my installation (as described at the start of the UI 1.2 downlaod thread) and found that the corrupt file was in pack 1.7.

I then downloaded 1.7 again and replaced the 1.7 in my installation. I then did the Winrar test again and got no problems.

I then just copied the burma map pdf file into the _DOCS_ folder and tried a server again. Unfortunatly it wasnt running a map with a stock spitfire (the spits that where failing CRT=2 for me), but it did have the modded Spit XIV and that caused no problems. I will test it again with a stock spit when I can but i think i have a totally uncorrupted setup now and it appears to work

Moral of the story. Dont have any corrupt files or you may fail CRT=2.


- fabianfred - 21.10.2009

need to disable the 01_Zuti_MDS mod or it messes with servers not running it


- 4./JG53_Badger - 21.10.2009

Well Guys I fixed my problem. I have my game already patched to 409b1m and so all I did was delete the Mods and files folder and then I just re-installed the UI 1.1 and UI 1.1.1, then I add the UI 1.2. I went into the Spits and 109's modded server with no problems and I got into my squadrons server Forgotten Skies with no problems as well....Good luck guys hope you can figure yours out....If you cant try what I did...


- madstarrrr - 23.10.2009

Flashman Wrote:I think i have solved my problem.

I had a single corrupt file in my installation (it was my second installation as the original files had lots of corruptions), it was the PDF with details of the Burma map contained within the _DOCS_ folder. However as i was able to join servers with CRT=2 with no trouble i thought nothing of it. However i read somewhere that any corrupt file might cause problems.

So i wnet away and used Winrar to test the UI 1.2 files that I had used in my installation (as described at the start of the UI 1.2 downlaod thread) and found that the corrupt file was in pack 1.7.

I then downloaded 1.7 again and replaced the 1.7 in my installation. I then did the Winrar test again and got no problems.

I then just copied the burma map pdf file into the _DOCS_ folder and tried a server again. Unfortunatly it wasnt running a map with a stock spitfire (the spits that where failing CRT=2 for me), but it did have the modded Spit XIV and that caused no problems. I will test it again with a stock spit when I can but i think i have a totally uncorrupted setup now and it appears to work

Moral of the story. Dont have any corrupt files or you may fail CRT=2.

I ran the Winrar test and in par 2 to par 8 and in all the folders i was getting the same corrupt fire messages:

MODS\_DOCS_\ BurmaLower_readme.pdf is corrupt

MODS\ P38F-1-LO\3do\Plane\ P38F-1-LO (Multi)\Keel1_D3.msh is corrupt

MODS\ P51D-25NA\3do\Plane\P51D-25NA(GB)\Keel1_D3.msh is corrupt


Does this mean i will need to download all those files again Sad ???


- RAAF Steppie - 24.10.2009

i have had the same problem for the last three day and i finally got it to work and what i have done is
(refer to setup instuction)I deleted the one marked in red , left the green as is and the rest i put the "-" back in front of the one marked in blue that are that has worked for me
hope this works for you


- Eckhart - 24.10.2009

I reinstalled UI 1.2 over my old installation after I found out that I had some corrupted files. I put everything back to the recommended state on the Monguse installation thread. AND I STILL GET THIS CRT=2 failed timeout 1 message...... :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:
I am struggling for a full day with that????

Anybody has an idea what to do next?

Eckhart


- saipan - 25.10.2009

i too did a clean install, adjusted the mods ( red, blue, green ) and get crt fail on the birds of prey servers and most HL servers. 4.08 still works though. ive pretty much given up.


Just about to do it.. - MOG_Rumboy - 26.10.2009

Something I remember from a past clean install was to run the game after each upgrade. I have no idea if this is utter bull or not but my upgrades in the past, when I have done this, seem to work well.

Currently downloading everything and will definitely run rar tests (is this like a checksum or something)?

~S~ Mog_Rumboy


- Flashman - 27.10.2009

My earlier reports of success where exagerated.. I still cant fly stock Spits, mossies ot TBF/ TBN, and those are the ones i know about.

My install is clean UI1.2, no corruptions (followed all the advice on that) but still there is CRT failures, no extra mods.

Not sure what to do next other than avoiding certain aeroplanes!