Re: New desert textures. - redko - 15.01.2011
New airfields. Just textures. Marks on the ground and a clearer texture for the landing zones will be enough for these airfields.
Morning light:
Agracier's Djibouti map inspired me much for this :
I tested some quick missions today:
Little rocks arround the airfield to make it easily visible. A detail...
Re: New desert textures. - 911dan - 22.01.2011
Weeks ago I did the same thing to your original desert repaint textures: adjust down the green. These last shots look perfect to my eyes. :OO
Re: New desert textures. - Planemad - 22.01.2011
Look better all the time Redko :
)
Planemad
Re: New desert textures. - redko - 23.01.2011
911dan Wrote:Weeks ago I did the same thing to your original desert repaint textures: adjust down the green. These last shots look perfect to my eyes. :OO
Yea you are right, these new textures are much less green but yellow/red, more saturated...a pack of beer will be needed to play the map.
I will update Desert_online just afert i release this Mto map repaint.
Re: New desert textures. - redko - 23.01.2011
Planemad Wrote:Look better all the time Redko :)
Planemad
Thanks.
I just finished the repaint and the re-populating. I just need to do the shallow waters and let's go into th fight. Take your beers with ya
Repaint = done
Populate the mess = done
Finishing the the shallow waters = under way. It's the last thing.
What's after ?......hemmm........ :
:
:
:
...fight
Re: New desert textures. - Planemad - 23.01.2011
SWEET That water look AMAZING :
)
Planemad
Re: New desert textures. - redko - 02.03.2011
I made a little movie using the 2 hours shots, here is the trailer so you can see the map for real. Will post the links here as usual but also in a new special thread later on Mto section. I hope you will like the map.
One last thing, I would like to dedicate the map to Axis and Allies guys for their excellent work on skins. It has been a big source of inspiration, the colour of MTO sands are made to fit with their creations. So I named some of these guys on the movie, and of all the other moders for the ground objects. Thanks to you guys.
Colours are more saturated than Desert_Online so i will have to update a little that map. Blond was right, that map was a little too clear, this one is more accurate but keeping in mind Il2 engine limits in terms of colour rendering.
So here is the Final video trailer, map links are coming later. Some of you may have no sound, it looks like the score is blocked in some country (germany) for music rights stories...
http://www.youtube.com/watch?v=RvoDSs-7U6o
Re: New desert textures. - Odinone - 03.03.2011
O My ..!! This is Fantastic! What happy news.. :
)
Thanks Redko!! MTO Map look so good. What a moment it will be to fly combat and campain's on this one.
The movie realy make me feel being there. You have a uniqum tuch and realy make magic to all IL2 stuff
passing tru your hands. Ops!..And not to forget all other Moder's make this happen.
Thanks again..
Odin1one
Re: New desert textures. - redko - 03.03.2011
Odinone Wrote:O My ..!! This is Fantastic! What happy news.. :)
Thanks Redko!! MTO Map look so good. What a moment it will be to fly combat and campain's on this one.
The movie realy make me feel being there. You have a uniqum tuch and realy make magic to all IL2 stuff
passing tru your hands. Ops!..And not to forget all other Moder's make this happen.
Thanks again..
Odin1one
Thanks man.
Yea never forget to mention the collective work. Linkd for download the map as soon as i can get it from my friend (i'm now in business travel)
Re: New desert textures. -
{HVY-E}Jinxx - 03.03.2011
Outstanding job Redko.
It's kinda scary though. Looks like I'm back in Iraq when I fly on that map.
S!
Re: New desert textures. - LeBigTed - 04.03.2011
Gorgeous Redko !!!!!!!!!!
Ted
Re: New desert textures. - redko - 05.03.2011
LeBigTed Wrote:Gorgeous Redko !!!!!!!!!!
Ted
AyƩ m'sieur. La map est ici.
Re: New desert textures. - redko - 05.03.2011
Thanks for downloading this map.
Install instructions (i strongly recommand the case 2, please read both before to proceed to installation )
For people having Ultapack, you will have to create a Mod folder in the root of the game if you don't already have it.
CASE 1 = I WANT A SEPARATE INSTALL:
Just put the "redko_Mto" file into your mapmod folder as usual like this :
MODS/MAPMODS/maps/redko_Mto
Put the texture folder like this:
MODS/MAPMODS/maps/Tex_/redko_tex/Lybia
On you all.ini file, located on MODS/MAPMODS/maps path folder, add this line:
redko_Mto redko_Mto/load.ini
If you have existing Missions/campains from the stock desert_online map, you have to edit the .mis file for each missions and change the name for to redko_Mto.
CASE 2 = I WANT TO REPLACE THE STOCK MAP (easier in my opinion, both for install and later to deal with the existing missions/campains)
In this case, do the same, ad the textures file "Lybia" on the classic redko_tex folder still like this:
MODS/MAPMODS/maps/Tex_/redko_tex/Lybia
And then just rename the redko_Mto map folder into classic "Mto" name exactly like the stock one...and that's all. You have nothing to add in you all.ini file
For people having Ultapack, you will have to create a Mod folder in the root of the game if you don't already have it.
For the repainted object, just put on your Mod folder
or put it in root game in the file folder like this:
Files/3do/Bildings/Port/Floor
Mods needed:
Lejo's Southern European Houses Pack:
http://www.sas1946.com/main/index.php/topic,7046.0.html
Lejo's Desert House Pack:
http://www.sas1946.com/main/index.php/t ... l#msg89505
LINKs :
http://www.mediafire.com/file/8nun10f0di1dgxw/MTO.zip
http://www.gamefront.com/files/20065904/MTO.zip
To improve fps, as there is many palm trees is some parts of the map please do this:
1 - Go to you static.ini file
It's located for Ultrapack here : root/files/com/maddox/il2/objects
For non pack user, it's in your MOD folder, and then STD folder
2 - Use search and look for "FurniturePalmBg1" to fing these lines:
[buildings.House$FurniturePalmBg1]
Title PalmBgroup1
MeshLive 3do/flora/palms/LiveBg1.sim
MeshDead
Body WoodMiddle
Panzer 0.95 //0.17
[buildings.House$FurniturePalmBg2]
Title PalmBgroup2
MeshLive 3do/flora/palms/LiveBg2.sim
MeshDead
Body WoodMiddle
Panzer 0.95 //0.17
AND REPLACE BY THIS:
[buildings.House$FurniturePalmBg1]
Title PalmBgroup1
MeshLive 3do/flora/palms/LiveBg1.sim
MeshDead
IgnoreShadowData
Body WoodMiddle
Panzer 0.95 //0.17
[buildings.House$FurniturePalmBg2]
Title PalmBgroup2
MeshLive 3do/flora/palms/LiveBg2.sim
MeshDead
IgnoreShadowData
Body WoodMiddle
Panzer 0.95 //0.17
You can also just add the line "IgnoreShadowData" under the "MeshDead" line. This will remove shadows from the objet, like CanonUk. Must help for some Agracier"s maps too, he has been using many trees sometimes
Use the case 2 for a better installation !!!
Re: New desert textures. - Blond - 05.03.2011
Best desert map so far...
Just keep on producing Redko...!
Re: New desert textures. - redko - 06.03.2011
Blond Wrote:Best desert map so far...
Just keep on producing Redko...!
Thanks mate. Mick posted some coop mission adapted to solo, very nicely done. Check sas map thread. Juste tested 3 and it's excellent. I will change change the hour maybe, i prefer midday sun light.