All-Aircraft-Simulations
[MOD] AI Mod V.17 *UPDATE* - Printable Version

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+--- Thread: [MOD] AI Mod V.17 *UPDATE* (/showthread.php?tid=58844)

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- Potenz - 24.01.2009

Avatar Wrote:certificate, just want to once again add my thanks to the fine work you're doing. Very impressive with how frequent you are updating/working on this and listening to all the requests (and yes, almost demands) that we are making. My hat is off to you sir. If you can't tell by all these responses, your work is very much appreciated!!!

+10

Potenz


- tn_prvteye - 24.01.2009

Holy crap, man...do you ever SLEEP!?!?!? I can't keep up with your updates... Big Grin

This is awesome stuff...makes it a whole new game in my opinion.

Got into a massive furball last night...

Flying a Lagg-3 (Series 4) escorting Il-2s during Barbarossa. On the way we saw a flight of 8 Ju-88s escorted by 4 109s. The Il-2s dropped their load...then went after the Ju-88s!!! I was shocked! Anything to protect the Motherland, I guess. Smile I damaged 2 bombers and 1 109, but got nailed by one sneaking up on my 6.

This mod rocks!


- JoJo_Dancer - 24.01.2009

Haven't tried 1.15 yet,

But in 1.14 the AI fighters seemed to do fine on lining up their attacks on Bombers, But I was able to fly right up their six plastered them and zoom right through the formation of fighters with out them even turning to evade or move even when hit.


They haven't show their "ferocity" as they did in v1.0,,, not sure what settings the AI had for skill level but even a novice would break when a A/C was .10 behind them lighting there plane up?

Just an observation not bashing!

Great MOD one of the best since AAA came out, you've given new life to offline and Co-OP play my friend... Major Kudos!!!!!!


thanks.

S!


- chas1963 - 24.01.2009

Oh, man...
Your work pace is starting to out run me...I have not been able to really test the last up-date. I guess I will just jump onto this one (lol). Yhanks again for the hard work...much needed!!! Big Grin


- letku - 24.01.2009

Ok,tested v1.4 last night, same mission as before because you can spot the difference better then when running a different mission everytime.

AI seem now more cautious then previous versions, last test that i ran was with 1.2 and i liked it.

In 1.4 the fight lasts much longer then before and it seems that some planes wont give up the fight even when they have run out of ammo, they still get on your 6 but don't shoot at all.
Weird.

Downloading 1.5 and testing tonight with mates.
Thanks for the landing fix, hopefully it works!


- cyberolas - 24.01.2009

Hi Certificate! After the instalation of the AI. mod V15 the following bug has appeared: After my request to take-off clearence the control tower notifies "hier anflugkontrole, halt sie in position" in time the runway is empty. The same note is also in other languages. Could you please check if this bug isn


1.5 ? - Osudog - 24.01.2009

Good morning all and a thanks to you for all the work you are doing with the AI Mod ....We at the Boy's of 60 fly online Coop only and our missions are AI only and we love the Mod as to giving the Live pilots a moor even chance in the mission .....I do have a ? on 1.5 it is in the Mod folder as AI_Mod......not Cert_AI_Mod should we delete the Cert one ????


1.5 ? - Osudog - 24.01.2009

Good morning all and a thanks to you for all the work you are doing with the AI Mod ....We at the Boy's of 60 fly online Coop only and our missions are AI only and we love the Mod as to giving the Live pilots a moor even chance in the mission .....I do have a ? on 1.5 it is in the Mod folder as AI_Mod......not Cert_AI_Mod should we delete the Cert one ????


What is with - Osudog - 24.01.2009

The Double post sorry for that


- certificate - 24.01.2009

Yes, feel free to delete the "CERT_AI_MOD" folder if you've installed 1.5.


- certificate - 24.01.2009

JoJo_Dancer Wrote:Haven't tried 1.15 yet,

But in 1.14 the AI fighters seemed to do fine on lining up their attacks on Bombers, But I was able to fly right up their six plastered them and zoom right through the formation of fighters with out them even turning to evade or move even when hit.


They haven't show their "ferocity" as they did in v1.0,,, not sure what settings the AI had for skill level but even a novice would break when a A/C was .10 behind them lighting there plane up?

Just an observation not bashing!

Great MOD one of the best since AAA came out, you've given new life to offline and Co-OP play my friend... Major Kudos!!!!!!


thanks.

S!

I think the code I used for the new bomber attacks in v.14 was causing the bomber interceptors to target fixate entirely on attacking bombers, not even bothering to check their six. A couple of other people reported the same problem. I removed that code for now, in v.15, so maybe give that a try and see if they're a little more sensible.

Thanks for the feedback!


- JEFFCOSTELLO - 24.01.2009

Hi Certificate,
I also noticed the takeoff clearance problem(1.5). Anyway it's a GREAT MOD ever. We can now overcome AI even Aces(With a spit XII hunting Fw what a pleasure).Keep up the good work Certificate! :Smile)


- larsen - 24.01.2009

Very nice mod really.
I did not think it should be possible to mod AI behaviour. Congratulations!
I noticed the same problem with take off clearance but this is minor.
Concerning gunners, they seem to me as lethal as before! Maybe an ace crew!


- KG64_Cnopicilin - 24.01.2009

I love evrything in this mod; especially nav light part and bomber do-not-drop-bombs-if-its-not-even-bad-situation. Thaaaaaanks.


Re: [MOD] AI Mod V.15 *UPDATE* - Xoddam - 24.01.2009

certificate,

Mod 1.5 patch:

Bug 1): watched multiple times that my wingman could not maintain altitude a few seconds after take-off and crashed. Wingman look to be crashing into the ground after take-off a lot more than before the mod. Nearly all of them related to take-off.

Bug 2) fighters that are en-route (e.g. first mission of 'storm clouds'; spits that fly over the airfield) but perform weird and almost make suicidal manoeuvres. They go up and down each and every time. They descend and when they nearly crash into the ground, they recover and go up again. I know for sure this behavior was not there before the mod.

Regards,
Mark