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[MOD] "WIP" XP-86 Sabre v1.02 *update* need skinne - Printable Version

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- US_GRANT - 14.04.2009

No problem Pete. I've never done a 3D model like you've done so I have no idea of the pains that you go through.

I found the problem on the wing root. It was me. I did over estend the red. With the top and bottom wings so close, I didn't realize that there wasn't as much "play" in the template as with others I've worked with. All in all though, It's still a good template.

I hope I did a good job on the additions. I'd hate to ruin just a good plane.


- PeterD - 15.04.2009

Hehe, thanks mate. Good news is that the plane is good to go, the fixes are all in place etc, so I'll be doing the template again. And that begs the question: would you like the metal with only panel lines and no rivets? or just the metal and no panels nor rivets? I think I'll just add all those so you have more options, maybe also a layer with the rivets and panel shadows that you can blend with a paintscheme or something like that.

Regarding the template I've changed the nose (as I said) and it has some minor stretching, but barely noticeable imho. I've redone the panels and rivets in there and also added some more smaller rivets all over the place. Also, I've changed the tail line you suggested, as it doesn't have any conflicts with the tail (doh! *face palm*). For the tail markings and numbering, what I can do is add a warped text template that will come out straight in the aircraft, but I can't think of anything else.

Back to the aircraft, its good to go, but what's even better is that the FM has progressed a lot, so I'll hold it a bit more to release it once the FM is cooked, and meanwhile I'll just add small details and things like that.

Now it's Mig time Tongue


- US_GRANT - 15.04.2009

Cool Pete.

I would suggest the metal without the lines and rivets added. Leave them as a separate layer(s) to give the skinners more options. The warpped text box is a definate plus. I have to learn how to do that so I can adapt. That will come in handy when trying to do some of the Spit skins too. Always looking to learn something new to make this game better.

The extra rivets will also be a good addition. I don't know if you've seen the template I "augmented" and posted, but I reproduced as many of the panels as I could. You could probably use those to help you with all the panels you are looking to add. I wish I had kept a separate section with all of them individually, but when I got done with them, I made the mistake of merging them. Now if I need to make a change, I have to go back, create the panel all over again and erase the original from the panel layer.

Anyway, hope this helps. Looking forward to the new template and that MiG.


Plain metal layer - Guest - 15.04.2009

Peter,

Yes I would agree with US_GRANT, a plain metal layer without any lines or rivets does give the skinner more scope.

IMHO the fuselage line vs tail break conflict is not a big issue as the aircraft is normally pretty messed up by then anyway. No need to redo meshes over this.

Once again thanks for all your hard work.

Regards,

GJE52


- US_GRANT - 15.04.2009

If you take a look at the thread below (sixth pic down) you'll see the back end broken off farther back than the mid fusealge line anyway, so as GJE52, it's not worth the headache.

viewtopic.php?t=14418

BTW, I've read a lot of folks complaining about this plane flaming out and stalling all the time because it uses the same FM as the YP-80. I have not had that happen to me yet. I would imagine it comes from yanking the throttle and stick around too much. Let the plane do most of the work.


- Triad773 - 15.04.2009

US_GRANT Wrote:BTW, I've read a lot of folks complaining about this plane flaming out and stalling all the time because it uses the same FM as the YP-80. I have not had that happen to me yet. I would imagine it comes from yanking the throttle and stick around too much. Let the plane do most of the work.

Yeah I'd imagine that lots more people (like myself) will want to fly jets more now that we have such a sexy plane as the Sabre Big Grin

I'd thought there is no 'book' on how to fly just specifically in IL-2 being they an early generation. I think I will start a thread over in Tactics about this. (Now done: see viewtopic.php?p=173167#173167 8) )

I too have experienced the frustration and amazement as I tried in vain to air restart the plane. Reminds me of my first experiences in a P-39: beyond a point, all you can do is bail :oops: No reflection on the plane, just have to learn what works 8)


- F22-Raptor-2006 - 15.04.2009

PeterD Wrote:Hehe, thanks mate. Good news is that the plane is good to go, the fixes are all in place etc, so I'll be doing the template again. And that begs the question: would you like the metal with only panel lines and no rivets? or just the metal and no panels nor rivets? I think I'll just add all those so you have more options, maybe also a layer with the rivets and panel shadows that you can blend with a paintscheme or something like that.

Regarding the template I've changed the nose (as I said) and it has some minor stretching, but barely noticeable imho. I've redone the panels and rivets in there and also added some more smaller rivets all over the place. Also, I've changed the tail line you suggested, as it doesn't have any conflicts with the tail (doh! *face palm*). For the tail markings and numbering, what I can do is add a warped text template that will come out straight in the aircraft, but I can't think of anything else.

Back to the aircraft, its good to go, but what's even better is that the FM has progressed a lot, so I'll hold it a bit more to release it once the FM is cooked, and meanwhile I'll just add small details and things like that.

Now it's Mig time Tongue

Maybe I'm weird in this respect, I don't mind the panels, rivets and metal in seperate layers but I would merge them once i get the template anyway lol. Hopefully we can have that same kind of metal you did for the earlier template. I much prefer that kind of metal rather than dull scratched metal which tends to appear on all kind of P51s, P47s and other american planes in the game :S. Good luck and thank you.


Flame out - Guest - 15.04.2009

I have had a couple of flame-outs when pushing the throttle too far forward too fast. However I discovered that if you shut down hard and glide for a while (not sure what the optimum time is) it is sometimes possible to re-ignite... if you have not been shot down in the meantime. The FM will allow considerable glide times and dead stick landings are very possible.


GJE52


- PeterD - 15.04.2009

US_GRANT Wrote:BTW, I've read a lot of folks complaining about this plane flaming out and stalling all the time because it uses the same FM as the YP-80. I have not had that happen to me yet. I would imagine it comes from yanking the throttle and stick around too much. Let the plane do most of the work.

Well, let me state this clearly for anyone that thinks that this plane's behaviour is different from the P-80: the function responsible for the engine cutouts/failure is EXACTLY the same as the YP-80's, there are zero differences between the two aircrafts, zip, cero nada... so if anyone is getting more engine failures with this aircraft my only advice is: I know this plane is sexy but don't get too excited with the throttle Wink


- Triad773 - 15.04.2009

PeterD Wrote:
US_GRANT Wrote:... so if anyone is getting more engine failures with this aircraft my only advice is: I know this plane is sexy but don't get too excited with the throttle Wink

GAH! Can't help it... I just want to go faster... faster... :lol:

And it looks and sounds so cool at the same time 8)


- Bo_Nidle - 15.04.2009

what entry name does this aircraft have in order to place it in the static.ini of the static aircraft placer mod thingy? :?

Also what does it need to be entered as in the skin mod if I want to replace the default skin?

Top work by the way. Really looking forwards to the next update.


- Triad773 - 15.04.2009

Bo_Nidle Wrote:what entry name does this aircraft have in order to place it in the static.ini of the static aircraft placer mod thingy? :?

Also what does it need to be entered as in the skin mod if I want to replace the default skin?

Top work by the way. Really looking forwards to the next update.

For the air.ini, look in your IL-2 folder/MODS/STD/com/maddox/il2/objects.

Remember to look at the end of the list if that is where you put it Wink

Otherwise make a SABRE folder new in your Paint Schemes/Skins folder.

Good luck! It's a fun ride even with the P 80 FM 8)


- F22-Raptor-2006 - 15.04.2009

Bo_Nidle Wrote:what entry name does this aircraft have in order to place it in the static.ini of the static aircraft placer mod thingy? :?

Also what does it need to be entered as in the skin mod if I want to replace the default skin?

Top work by the way. Really looking forwards to the next update.

Don't u already have the F-86 installed? Anyway

SABRE air.XP_86 NOINFO usa01 SUMMER

SABRE stands for skin folder as well. Also it doesn't belong to Axis or Allies lol.


- Bo_Nidle - 15.04.2009

Okay, my post could have been a little clearer. :lol:

I do obviously have the F-86 installed and the paintschemes/skins folder is not the issue......or I wouldn't be able to skin it.

I'm refering to the mods that

A/ lets you add to the aircraft that you can place as static in the FMB so I can populate an airfiled for mission building.

B/ The "Skinmod" that allows you to change the default skin to your own choice whenever you select the default setting.

I tried to put it in the static.ini but it crashed the game 70% into loading.

Does that make a little more sense?


- Triad773 - 15.04.2009

Ah- so you are trying to put STATIC a/c? Not sure that will work until someone comes up with another static a/c installer.

That is as I understand it,