All-Aircraft-Simulations
The Slot - Printable Version

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+---- Thread: The Slot (/showthread.php?tid=51379)



- spud - 15.01.2008

I feel compelled to test every taxiway, too. I love strafing parked "real" planes.

I decided to fake the one dispersal area by having a taxiway disappear into the trees. When making a mission, you can always put some trucks, etc back there to count when bombed.

One reason to clear a few areas in the jungle would be AAA.

The USAAF also bombed the piss out of Munda. The USAAF magazine, IMPACT (I have all of them, bound), has an article about munda... I love the title: Sic transit gloria Munda. Obviously their writers had a better classical education than most would have now Smile

Really, the trees should be a palm grove. Single palm trees in rows. I could do that, but it would be pointless with the damn draw distance on the palms.

In stock PF, I made a Barakoma with single palms placed on a grid, looked pretty cool before takeoff.


- Neil Lowe - 15.01.2008

I tested a method of creating an airfield similar to the way that is used for the Bamff Airfield on the Norway map and some of the island maps with good results. The texture needs some work yet.

Cheers, Neil Smile

[Image: RDAF.jpg]

From the Air..

[Image: RDAF2.jpg]


- VFS-214_Hawk - 15.01.2008

[Image: RDAF2.jpg]

That would be a good coral runway for Barakoma? I like it


- FA_Cheech - 15.01.2008

Bee, Lowfighter,
I figured out why my long-range textures were too light a green...I somehow managed to get one of my old load.ini into The_Slot folder...I'm now back to Bee's texture recommendations and all looks great! Sorry for the confusion.

[Image: esperance.jpg]
[Image: east_lunga.jpg]


- spud - 15.01.2008

Wow, after all the bombing...

[Image: USA-P-Rabaul-p160.jpg]

Look at the HILLS. It ain't flat, not by a long shot I was Way way way too conservative.


- spud - 16.01.2008

[Image: 3c057600d675f29b0f579b7fc18052e86g.jpg]


[Image: 734ad03b31725625d51b6ce4a3c1ab9d6g.jpg]


tweaked rather a bit. I need to make the hills better though.


- Bee - 16.01.2008

FA_Cheech Wrote:Bee, I'm currently using your recommended jungle textures in the load.ini. Could you please experiment with these, on one of the maps you are using your recommended Slot textures on, and give me your recommendation?

I'll be happy to Smile Anything useful I can find, I'll pass on straight away. Love the work you've done so far. The landscape looks dark and sinister. Certainly not the sort of place you'd want to come down in!

I've been doing some experimenting with the "Wood0" section. If you put a ,-2 at the end of the texture entry you get a lower resolution texture, but far less tendency for repetition. With the forest floor you can get a better look, without making the forest edges look unduly CFS3 Smile

If you have a chance, try Wood0 = forest/summer/JungleKTABurma.tga,-2 It tends to make the forests appear more varied and fluffy. It's my new favourite.

Another texture called "land/Pacific/JungleKT.tga,-2" is just brilliant and gives the jungle a really primeval look. Only trouble is, it tends to look a bit crap at the edges of clearings. It's a fairly low resolution texture. Putting ",2" or ",4" in front of it makes the repetition very noticable. While a ",-2" or ",-4" tends to spoil the forest edge Sad Perhaps some resident genius could find a way of making a similar one though...

Below is the JungleKT in it's raw state. It deepens the forest considerably. Below that is the same texture with ,-2 placed after it:

[Image: grab0002-2.jpg]

[Image: grab0000-5.jpg]

There are some TGA's called JForestMask and JForestMask2 which look as if they govern how much overlap the forest floor texture has as it spreads over the landscape. It might be possible to modify these to curb the ammount of bleed that occurs and introduce more hi res textures around the edge of jungle. Well, maybe :?


- Skullbiscuit - 16.01.2008

Bee,

When I first scrolled down upon your captures I thought I was looking at photos! IMO those are the most realistic looking jungle textures to date.

SB


- 352ndSgtBooze - 16.01.2008

It is Truly a thing of Beauty! Great work! Big Grin


- Guest - 16.01.2008

Really outstanding, looks that we might have most realistic map till now.


- elephant - 16.01.2008

Confusedhock:
Great job Bee, brilliant! 8)


- blowpipe - 16.01.2008

Beautiful textures! Not the eye-blinding colours anymore, a bit like CFS2 from above I think.


- Skunkmeister - 16.01.2008

Right now I'm experimenting with reefs. Still have to work on them so they look more natural.

Geography is almost done...Here is a shot of Tulagi/Gavutu showing my experimentation with reefs:

[Image: gaomi.jpg]


- spud - 16.01.2008

Brilliant!

Is it possible to have literally a sliver of land on some of the reefs? Then a few areas will get breaking surf to add to the effect (some reefs are totally submerged, others have surf, it varies).

Still, EXCELLENT work!


- FA_Cheech - 16.01.2008

Awesome

A suggestion...instead of making them a continuous string, as shown in your screen shot, what about breaking the "reef" apart into individual, component pieces, of a random size, length, shape, and spacing. It's nothing more that a submerged string of islands, right?