- RogueSnake - 03.07.2008
Fixed, static.ini wrong place.
Has to be in STD directory
C:\IL-2 Sturmovik 1946\MODS\
STD\com\maddox\il2\objects\static.ini
- LAL_RONE - 04.07.2008
I speak about STATIC.INI, not AIR.INI.
Don't touch in AIR.ini !!!
- zaelu - 04.07.2008
Zorin Wrote:One moment of thought would have given you the easy answer:
ALL present hangars are used for ALL nations. So reskinning a hangar to represent a Luftwaffe one would change ALL hangars of that type to be a Luftwaffe one, which in turn, would look very odd at a VVS or USAAF/RAF airfield.
Besides that, most of his hangars are buildings that were originally no hangars, but regular industrial buildings.
Well I think I thought for at least a moment, thank you... but, LAL_Rone said in the first thread he started about these hangars that he will make the text on the buildings ilisible so it wouldn't matter which side you put it. More than that... most of them don't have text just some cammo.
As for the default ones... sure they look good
... I am at work now but, I can post some screenshots if you like when I go home.
And finally... The buildings that initially weren't hangars could have been made new buildings separately and the old ones reskined...
LAL_Rone, don't get me wrong, you have created very beautiful skins (err buildings) but they will fell in oblivion as most of us fly existing campaigns (most of us are not very good at FMB or don't have the time, etc) or are using the default airfields with the default buildings around them that look... "gorgeous" :lol: .
...just my opinion. :roll:
- micksaf - 04.07.2008
... same with me, since I only "fly" offline and I don't know how to use the rather "unfriendly" user FMB, unless mission builders out there create misions and campaigns using R-One's new hangars, we, "regular" folks, will never see them ...
- LAL_RONE - 04.07.2008
Sorry, I understand, but I always will add new objects.
- zaelu - 04.07.2008
I understand LAL_Rone, maybe later an alternate pack... just to see public reaction?
In a different topic...
Could someone please post his static.ini for exemplification, I don't seem to be able to make this work.
My static.ini adress is: G:\IL-2 1946\MODS\com\maddox\il2\objects\static.ini
I added the indicated lines just before the:
"
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//===========================================================================
// eof
//===========================================================================
"
...which is the end of file indicator I suppose...
and nothing.
I don't have static.ini duplicates in MODS folder... I have checked.
- LAL_RONE - 04.07.2008
These lines are not readed by IL2. It's just annotation for programmers.
Don't worry about these lines.
- Volta - 04.07.2008
great work R-one !!!!
but it's compatible or not with the version 4.08 for those who have tested
- Guest - 04.07.2008
It is really good work Rone, But I too have some problems.
I have done everything exactly as it is written in the read me, and here is where my static.ini is:
C:\IL-2 Sturmovik 1946\MODS\STD\com\maddox\il2\objects
But I still can't see new objects in FMB, I see empty places, but no objects. Anyone with some explanation? With trains it is all OK.
- zaelu - 04.07.2008
Hey Avala, you solved my problem!!!
My path was:
G:\IL-2 1946\MODS\com\maddox\il2\objects\static.ini but, it should have been:
G:\IL-2 1946\MODS\
something\com\maddox\il2\objects\static.ini
And I see them all now... and the cars and the trains!!! yupeee!!!
This is how my static.ini ends:
Sorry for long quote but, maybe helps somebody else too.
Code:
// ++++++++++++++++++ LAL Rones's greatest hangars !!! +++++++++++++++++++++++++
[buildings.House$AHangar_Uvert]
Title Hangar_Uvert
MeshLive 3do/Buildings/Airdrome/Hangar_Uvert/live.sim
MeshDead 3do/Buildings/Airdrome/Hangar_Uvert/dead.sim
Body RockBig
Panzer 0.18
[buildings.House$Hangar_beton_vieux]
Title Hangar_beton_vieux
MeshLive 3do/Buildings/Industrial/Hangar_beton_vieux/live.sim
MeshDead 3do/Buildings/Industrial/Hangar_beton_vieux/dead.sim
Body RockBig
Panzer 0.34
[buildings.House$Hangar_bois_gros]
Title Hangar_bois_gros
MeshLive 3do/Buildings/Industrial/Hangar_bois_gros/live.sim
MeshDead 3do/Buildings/Industrial/Hangar_bois_gros/dead.sim
AddHeightLive -1.7
AddHeightDead -1.7
Body WoodMiddle
Panzer 0.18
[buildings.House$Hangar_beton_PF]
Title Hangar_beton_PF
MeshLive 3do/Buildings/Pacific/Hangar_beton_PF/live.sim
MeshDead 3do/Buildings/Pacific/Hangar_beton_PF/dead.sim
Body RockBig
Panzer 0.50
[buildings.House$Hangar_briq1]
Title Hangar_briq1
MeshLive 3do/Buildings/Industrial/Hangar_briq1/live.sim
MeshDead 3do/Buildings/Industrial/Hangar_briq1/dead.sim
AddHeightLive -0.2
AddHeightDead -0.2
Body RockBig
Panzer 0.34
[buildings.House$Hangar_Briq2]
Title Hangar_Briq2
MeshLive 3do/Buildings/Pacific/Hangar_Briq2/live.sim
MeshDead 3do/Buildings/Pacific/Hangar_Briq2/dead.sim
AlignToLand 0
Body RockBig
Panzer 0.40 //0.50
[buildings.House$Hangar_briq_bois]
Title Hangar_briq_bois
MeshLive 3do/Buildings/Industrial/Hangar_briq_bois/live.sim
MeshDead 3do/Buildings/Industrial/Hangar_briq_bois/dead.sim
AddHeightLive -0.11
AddHeightDead -0.11
Body RockBig
Panzer 0.24
[buildings.House$Abri_boisC]
Title Abri_boisC
MeshLive 3do/Buildings/Norway/Abri_boisC/live.sim
MeshDead 3do/Buildings/Norway/Abri_boisC/dead.sim
AlignToLand 0
Body WoodMiddle
Panzer 0.1
[buildings.House$Abri_bois]
Title Abri_bois
MeshLive 3do/Buildings/Norway/Abri_bois/live.sim
MeshDead 3do/Buildings/Norway/Abri_bois/dead.sim
AlignToLand 0
Body WoodMiddle
Panzer 0.1
[buildings.House$Abri_boisGC]
Title Abri_boisGC
MeshLive 3do/Buildings/Norway/Abri_boisGC/live.sim
MeshDead 3do/Buildings/Norway/Abri_boisGC/dead.sim
AlignToLand 0
AddHeightLive -1
AddHeightDead -1
Body WoodMiddle
Panzer 0.15
[buildings.House$Abri_boisG]
Title Abri_boisG
MeshLive 3do/Buildings/Norway/Abri_boisG/live.sim
MeshDead 3do/Buildings/Norway/Abri_boisG/dead.sim
AlignToLand 0
AddHeightLive -1
AddHeightDead -1
Body WoodMiddle
Panzer 0.15
[buildings.House$46Abri_1]
Title Abri_1
MeshLive 3do/Buildings/46/Abri_1/live.sim
MeshDead 3do/Buildings/46/Abri_1/dead.sim
AlignToLand 0
AddHeightLive -0.7
AddHeightDead -0.7
Body WoodMiddle
Panzer 0.01
[buildings.House$46Abri_2]
Title Abri_2
MeshLive 3do/Buildings/46/Abri_2/live.sim
MeshDead 3do/Buildings/46/Abri_2/dead.sim
AlignToLand 0
AddHeightLive -0.7
AddHeightDead -0.7
Body WoodMiddle
Panzer 0.01
[buildings.House$Hangar_rouille]
Title Hangar_rouille
MeshLive 3do/Buildings/Industrial/Hangar_rouille/live.sim
MeshDead 3do/Buildings/Industrial/Hangar_rouille/dead.sim
Body RockBig
Panzer 0.34
[buildings.House$Hangar_Urouille]
Title Hangar_Urouille
MeshLive 3do/Buildings/Airdrome/Hangar_Urouille/live.sim
MeshDead 3do/Buildings/Airdrome/Hangar_Urouille/dead.sim
Body RockBig
Panzer 0.18
[buildings.House$46Abri_3]
Title Abri_3
MeshLive 3do/Buildings/46/Abri_3/live.sim
MeshDead 3do/Buildings/46/Abri_3/dead.sim
AlignToLand 0
AddHeightLive -0.7
AddHeightDead -0.7
Body WoodSmall
Panzer 0.00024
[buildings.House$RussiaKievHangar_Lrge2]
Title RussiaKievHangar_Lrge2
MeshLive 3do/Buildings/Russia/Kiev/Hangar_Lrge2/live.sim
MeshDead 3do/Buildings/Russia/Kiev/Hangar_Lrge2/dead.sim
Body RockBig
Panzer 0.1
[buildings.House$RussiaKievHangar_Lrge3]
Title RussiaKievHangar_Lrge3
MeshLive 3do/Buildings/Russia/Kiev/Hangar_Lrge3/live.sim
MeshDead 3do/Buildings/Russia/Kiev/Hangar_Lrge3/dead.sim
Body RockBig
Panzer 0.1
[buildings.House$Hangar_camoufA1]
Title Hangar_camoufA1
MeshLive 3do/Buildings/Slovakia/Hangar_camoufA1/live.sim
MeshDead 3do/Buildings/Slovakia/Hangar_camoufA1/dead.sim
AlignToLand 0
Body WoodMiddle
Panzer 0.35
[buildings.House$Hangar_camoufA2]
Title Hangar_camoufA2
MeshLive 3do/Buildings/Slovakia/Hangar_camoufA2/live.sim
MeshDead 3do/Buildings/Slovakia/Hangar_camoufA2/dead.sim
AlignToLand 0
Body WoodMiddle
Panzer 0.35
[buildings.House$Hangar_UcamoA]
Title Hangar_UcamoA
MeshLive 3do/Buildings/Airdrome/Hangar_UcamoA/live.sim
MeshDead 3do/Buildings/Airdrome/Hangar_UcamoA/dead.sim
Body RockBig
Panzer 0.18
[buildings.House$46Abri_A]
Title Abri_A
MeshLive 3do/Buildings/46/Abri_A/live.sim
MeshDead 3do/Buildings/46/Abri_A/dead.sim
AlignToLand 0
AddHeightLive -0.7
AddHeightDead -0.7
Body WoodMiddle
Panzer 0.01
[buildings.House$Hangar_camoufB1]
Title Hangar_camoufB1
MeshLive 3do/Buildings/Slovakia/Hangar_camoufB1/live.sim
MeshDead 3do/Buildings/Slovakia/Hangar_camoufB1/dead.sim
AlignToLand 0
Body WoodMiddle
Panzer 0.35
[buildings.House$Hangar_camoufB2]
Title Hangar_camoufB2
MeshLive 3do/Buildings/Slovakia/Hangar_camoufB2/live.sim
MeshDead 3do/Buildings/Slovakia/Hangar_camoufB2/dead.sim
AlignToLand 0
Body WoodMiddle
Panzer 0.35
[buildings.House$Hangar_UcamoB]
Title Hangar_UcamoB
MeshLive 3do/Buildings/Airdrome/Hangar_UcamoB/live.sim
MeshDead 3do/Buildings/Airdrome/Hangar_UcamoB/dead.sim
Body RockBig
Panzer 0.18
[buildings.House$46Abri_B]
Title Abri_B
MeshLive 3do/Buildings/46/Abri_B/live.sim
MeshDead 3do/Buildings/46/Abri_B/dead.sim
AlignToLand 0
AddHeightLive -0.7
AddHeightDead -0.7
Body WoodMiddle
Panzer 0.01
[buildings.House$Human_12]
Title Human_12
MeshLive 3do/Buildings/addobjects/Human_12/live.sim
MeshDead 3do/Buildings/addobjects/Human_12/dead.sim
AlignToLand 0
Body FuelSmall
Panzer 0.005
[buildings.House$Human_13]
Title Human_13
MeshLive 3do/Buildings/addobjects/Human_13/live.sim
MeshDead 3do/Buildings/addobjects/Human_13/dead.sim
AlignToLand 0
Body FuelSmall
Panzer 0.005
[buildings.House$Human_14]
Title Human_14
MeshLive 3do/Buildings/addobjects/Human_14/live.sim
MeshDead 3do/Buildings/addobjects/Human_14/dead.sim
AlignToLand 0
Body FuelSmall
Panzer 0.005
[buildings.House$Human_15]
Title Human_15
MeshLive 3do/Buildings/addobjects/Human_15/live.sim
MeshDead 3do/Buildings/addobjects/Human_15/dead.sim
AlignToLand 0
Body FuelSmall
Panzer 0.005
[buildings.House$Human_16]
Title Human_16
MeshLive 3do/Buildings/addobjects/Human_16/live.sim
MeshDead 3do/Buildings/addobjects/Human_16/dead.sim
AlignToLand 0
Body FuelSmall
Panzer 0.005
[buildings.House$Human_17]
Title Human_17
MeshLive 3do/Buildings/addobjects/Human_17/live.sim
MeshDead 3do/Buildings/addobjects/Human_17/dead.sim
AlignToLand 0
Body FuelSmall
Panzer 0.005
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//===========================================================================
// eof
//===========================================================================
- Guest - 04.07.2008
But I stil dont see them :?
- Guest - 04.07.2008
Found it.
"Destruction_effects" mod was guilty party, simulation read it before "STD" folder, and it also has static.ini. I have put Rone's datas there.
Buildings are beautiful
- LAL_RONE - 04.07.2008
Yes, be careful.
Add the lines (included in Read Me file) at the end of YOUR Static.ini.
If you use a mod (like destruction mod) which already have a static.ini, use this file !
You must have only ONE static.ini.
- Fusek - 04.07.2008
Yes Yes Yes! This is what I was waiting for, im definetly using them in my campaign. Great job!
- I/JG27_Waggel - 05.07.2008
Click click click, everything works and the buildings and persons really look great!!!