- Compans - 18.08.2008
How big is a field? I tested it down low and the scale seems about right. Fields in Britain have become a lot larger in recent years.
- Taska - 18.08.2008
Compans Wrote:How big is a field? I tested it down low and the scale seems about right. Fields in Britain have become a lot larger in recent years.
This is true, during and after the war, with government intervention, farms were
effectively commandeered and the old manual way of farming became more mechanised.
This all sprang from a land usage map census in the '30's and as a result farm efficiency
was doubled within a couple of years. The knock-on effect was that typical field size
tripled. At the start of the war, however, this would have been in it's infancy and the
effect would've taken some time to show.
As an aside, any news on the .tree TGAs? I tried to make one. I failed.
- Kristorf - 18.08.2008
Looks the biz, cherrs Compans (and Canon)
- Compans - 18.08.2008
Taska Wrote:Compans Wrote:How big is a field? I tested it down low and the scale seems about right. Fields in Britain have become a lot larger in recent years.
This is true, during and after the war, with government intervention, farms were
effectively commandeered and the old manual way of farming became more mechanised.
This all sprang from a land usage map census in the '30's and as a result farm efficiency
was doubled within a couple of years. The knock-on effect was that typical field size
tripled. At the start of the war, however, this would have been in it's infancy and the
effect would've taken some time to show.
As an aside, any news on the .tree TGAs? I tried to make one. I failed.
I don't really know how the tree thing works. I'm still new to land textures and there doesn't seem to be a manual anywhere. Monguse helped to get to the stage you see in the textures. Any advice'd be appeciated.
S! Comp
- canonuk - 18.08.2008
You can download the ones I've made from here:
http://www.canons-skins.com/aaa/trees.rar
Instructions are included with the download.
Joe
- stefano - 18.08.2008
Hello, Canon, sorry, if I make this question, but where are added entries in
Load.ini?
Under which, string?
Ah would not be more 'easy to post the file's already adjusted, you can throw without problems folders, maps? :mrgreen:
Thank you very much gentlemen.
Sorry my English (googleliano) :oops:
- Compans - 18.08.2008
Thanks Cannon. How do you make these? Also...what is the alpha layer for, how is it made and how does it affect the tex in game?
S! Comp
- Guest - 18.08.2008
Hello Canon, same problem here, I've tried to understand your instruction about renaming your two files "Compans_BoB_fields_1.tree.tga" and "Compans_BoB_fields_2.tree.tga" deleting ".trees" in the end of the file name and putting them into mapmods/_tex /land/summer folder,
Then I've replaced lines as x your instruction into load.ini Kt_channel map at [FIELDS] level with:
[FIELDS]
LowLand0 = land/summer/Compans_BoBfields_1.tga
LowLand1 = land/summer/Compans_BoBfields_2.tga
LowLand2 = land/summer/Compans_BoBfields_1.tga
LowLand3 = land/summer/Compans_BoBfields_2.tga
MidLand0 = land/summer/Compans_BoBfields_2.tga
MidLand1 = land/summer/Compans_BoBfields_2.tga
MidLand2 = land/summer/Compans_BoBfields_2.tga
MidLand3 = land/summer/Compans_BoBfields_2.tga
Mount0 = land/summer/Compans_BoBfields_2.tga
Mount1 = land/summer/Compans_BoBfields_2.tga
Mount2 = land/summer/Compans_BoBfields_2.tga
Mount3 = land/summer/Compans_BoBfields_2.tga
But now my map Kt_channel don't load anymore into FMB
(calling a java error)
May be we need another help about how to install correctly please. thank you.
- canonuk - 18.08.2008
falco - the entry should be Compans_BoB_fields_1.tga, not Compans_BoBfields_1.tga. See the difference?
And also, I didn't tell you to rename the tree files. I told you to rename the textures Compans made.
Compans - check PMs
- Guest - 18.08.2008
Compans Wrote:Try this:
[FIELDS]
LowLand0 = land/summer/Compans_BoBfields_1.tga
LowLand1 = land/summer/Compans_BoBfields_2.tga
LowLand2 = land/summer/Compans_BoBfields_1.tga
LowLand3 = land/summer/Compans_BoBfields_2.tga
MidLand0 = land/summer/Compans_BoBfields_2.tga
MidLand1 = land/summer/Compans_BoBfields_2.tga
MidLand2 = land/summer/Compans_BoBfields_2.tga
MidLand3 = land/summer/Compans_BoBfields_2.tga
thank you CanonUk, but I 've read this.. now may be better if you could post your load.ini ? and also I've not quite well understand your instruction coming whith your d/l about rename the "no-trees" files plz any explicit explaining if possible. thank you
-
Skunkmeister - 18.08.2008
Up until you reach the .tree both file names should be the same. So whatever is less complicated for you.
- Murph - 18.08.2008
Cannon- when I try renaming the load entry to Compans_BoB_fields_1.tga from the previous, I get a load.ini error.
Works Ok with Compans_BoBfields_1.tga but no 3d trees show up.
- canonuk - 18.08.2008
Murph Wrote:Cannon- when I try renaming the load entry to Compans_BoB_fields_1.tga from the previous, I get a load.ini error.
Works Ok with Compans_BoBfields_1.tga but no 3d trees show up.
Did you also rename the actual texture to Compans_BoB_fields_1.tga?
Basically, for it to work, you'll need the following.
In your _tex/land/zummer folder you'll need to have:
Compans_BoB_fields_1.tga
Compans_BoB_fields_1.tree.tga
Compans_BoB_fields_2.tga
Compans_BoB_fields_2.tree.tga
and then in your load.ini have entries for:
Compans_BoB_fields_1.tga
Compans_BoB_fields_2.tga
and it will work, and you'll have trees (with Forest=3)
Joe
- Murph - 18.08.2008
That worked-thank you!
- canonuk - 18.08.2008
Good