- rollnloop - 30.08.2008
This map looks very nice, however i have a slight problem, my AI aircraft explodes when taxiing to its stand.
here's the mission
[MAIN]
MAP midway/load.ini
TIME 12.0
CloudType 0
CloudHeight 1000.0
army 1
playerNum 0
[Wing]
r0100
[r0100]
Planes 1
Skill 1
Class air.F4F4
Fuel 100
weapons default
[r0100_Way]
NORMFLY 123480.94 34761.19 500.00 300.00 &0
LANDING 124204.80 35549.10 0 0 &0
[NStationary]
[Buildings]
[Bridge]
[House]
Is it the same for everybody, or am i the only one ?
- panzerkeil - 30.08.2008
When you press save you will find a new actors.static in your ..\il2\maps\Midway folder. (create the folder before you go changing anything first; the unlocked FMB is not capable to do this)
Quit (or minimize) Il2, copy this new actors.static to your MODS\Mapmods\Maps\Midway folder and restart IL2 (or if you minimized, reload the map).
Then the map will load with your modified actors.static.
Never forget the first rule to modding: BACKUP FIRST. :roll:
Unfortunately I don't have time to rework the map + this template was made by Boosher.
If you would like to publish a modified (lite) version contact him; maybe he has plans in this direction?
- panzerkeil - 30.08.2008
I tested your mission and it indeed crashes.. Don't understand why. I tested from all directions and it worked.. I will have another look at the taxi points. If you let fighters come in from other directions there are no problems.
This was one of my missions (planes do collide sometimes during taxiing because they come in all at the same time from different directions):
[MAIN]
MAP Midway/load.ini
TIME 12.0
CloudType 0
CloudHeight 1000.0
army 1
playerNum 0
[Wing]
USN_VF_8A00
USN_VF_8A01
B_8AF_457BG_751BS02
B_8AF_457BG_751BS03
B_8AF_457BG_751BS00
B_8AF_457BG_751BS01
B_8AF_457BG_751BS10
B_8AF_457BG_751BS11
B_8AF_457BG_751BS12
USN_VF_8A02
[USN_VF_8A00]
Planes 1
Skill 1
Class air.PBN1
Fuel 100
weapons default
[USN_VF_8A00_Way]
TAKEOFF 122118.52 36255.48 0 0 &0
NORMFLY 124396.56 37557.96 500.00 300.00 &0
NORMFLY 125230.51 39721.38 500.00 300.00 &0
NORMFLY 124541.59 43480.17 500.00 300.00 &0
NORMFLY 129203.22 44582.04 500.00 300.00 &0
NORMFLY 134186.48 43138.61 500.00 300.00 &0
NORMFLY 133945.91 40835.99 500.00 300.00 &0
NORMFLY 129787.46 39976.81 500.00 300.00 &0
NORMFLY 124563.62 39048.89 500.00 300.00 &0
LANDING 122118.52 36255.48 0 0 &0
[USN_VF_8A01]
Planes 1
Skill 1
Class air.PBN1
Fuel 100
weapons default
[USN_VF_8A01_Way]
NORMFLY 141687.11 41100.90 500.00 300.00 &0
NORMFLY 125683.74 39250.02 500.00 300.00 &0
LANDING 122118.52 36255.48 0 0 &0
[B_8AF_457BG_751BS02]
Planes 4
Skill 1
Class air.B_17D
Fuel 100
weapons 14x300
[B_8AF_457BG_751BS02_Way]
TAKEOFF 124979.67 35890.97 0 0 &0
NORMFLY 122863.40 35173.28 500.00 300.00 &0
NORMFLY 123124.94 34367.26 500.00 300.00 &0
NORMFLY 126660.47 34877.10 500.00 300.00 &0
NORMFLY 126751.23 36482.61 500.00 300.00 &0
NORMFLY 128552.29 35585.91 500.00 300.00 &0
NORMFLY 129349.36 32351.66 500.00 300.00 &0
NORMFLY 135939.22 30628.88 500.00 300.00 &0
NORMFLY 138516.77 34993.54 500.00 300.00 &0
NORMFLY 137142.08 38155.34 500.00 300.00 &0
NORMFLY 131780.77 38808.32 500.00 300.00 &0
NORMFLY 126007.05 36574.44 500.00 300.00 &0
LANDING 124956.71 35900.04 0 0 &0
[B_8AF_457BG_751BS03]
Planes 4
Skill 1
Class air.C_47
Fuel 100
weapons 5xCargoA
[B_8AF_457BG_751BS03_Way]
TAKEOFF 124979.89 35889.57 0 0 &0
NORMFLY 122882.78 35106.95 500.00 300.00 &0
NORMFLY 123243.82 34204.35 500.00 300.00 &0
NORMFLY 126325.85 35247.84 500.00 300.00 &0
NORMFLY 126647.76 36451.95 500.00 300.00 &0
NORMFLY 130524.75 41173.97 500.00 300.00 &0
NORMFLY 133052.36 39942.44 500.00 300.00 &0
NORMFLY 133086.73 34581.13 500.00 300.00 &0
NORMFLY 125422.81 29322.92 500.00 300.00 &0
NORMFLY 118136.92 32003.58 500.00 300.00 &0
NORMFLY 118686.80 33447.01 500.00 300.00 &0
LANDING 123773.71 35468.28 0 0 &0
[B_8AF_457BG_751BS00]
Planes 4
Skill 1
Class air.F4F3
Fuel 100
weapons default
[B_8AF_457BG_751BS00_Way]
TAKEOFF 124174.88 35537.18 0 0 &0
NORMFLY 125494.84 37058.25 500.00 300.00 &0
NORMFLY 125474.59 38246.45 500.00 300.00 &0
NORMFLY 127822.36 41968.42 500.00 300.00 &0
NORMFLY 132743.06 43963.42 500.00 300.00 &0
NORMFLY 137107.71 42451.26 500.00 300.00 &0
NORMFLY 134976.93 37811.66 500.00 300.00 &0
NORMFLY 128378.40 36368.23 500.00 300.00 &0
LANDING 124705.26 36101.33 0 0 &0
[B_8AF_457BG_751BS01]
Planes 4
Skill 1
Class air.TBF1
Fuel 100
weapons default
[B_8AF_457BG_751BS01_Way]
NORMFLY 136556.03 37448.74 500.00 300.00 &0
NORMFLY 128513.38 38129.60 500.00 300.00 &0
LANDING 124872.22 35873.82 0 0 &0
[B_8AF_457BG_751BS10]
Planes 4
Skill 1
Class air.SBD3
Fuel 100
weapons default
[B_8AF_457BG_751BS10_Way]
NORMFLY 115343.01 26767.76 500.00 300.00 &0
NORMFLY 122832.46 34874.24 500.00 300.00 &0
LANDING 124880.52 35837.11 0 0 &0
[B_8AF_457BG_751BS11]
Planes 1
Skill 1
Class air.F4F3
Fuel 100
weapons default
[B_8AF_457BG_751BS11_Way]
NORMFLY 114908.55 43225.91 500.00 300.00 &0
NORMFLY 116659.13 43413.55 500.00 300.00 &0
NORMFLY 123546.96 41374.82 500.00 300.00 &0
NORMFLY 127568.28 38523.72 500.00 300.00 &0
LANDING 124983.78 35873.82 0 0 &0
[B_8AF_457BG_751BS12]
Planes 4
Skill 1
Class air.F2A2
Fuel 100
weapons default
[B_8AF_457BG_751BS12_Way]
NORMFLY 88399.86 20607.89 500.00 300.00 &0
NORMFLY 120316.31 33124.15 500.00 300.00 &0
LANDING 123977.63 35535.90 0 0 &0
[USN_VF_8A02]
Planes 1
Skill 1
Class air.PBN1
Fuel 100
weapons default
[USN_VF_8A02_Way]
NORMFLY 63131.72 1665.43 500.00 300.00 &0
NORMFLY 123886.50 18586.17 500.00 300.00 &0
LANDING 122118.52 36255.48 0 0 &0
[NStationary]
[Buildings]
[StaticCamera]
124879 35913 100
124293 35685 100
124644 36085 100
[Bridge]
[House]
- rollnloop - 30.08.2008
I had a collision on runway using your mission, somewhere in the middle of the landings, a taxiing single engine hit a big bird. Given the number of planes in the pattern, it's a miracle that there was only one :lol:
It's kinda frustrating to see how you managed to park that many planes, and on my first try a single one is unable to park without hitting that antiblast pen ! Is it possible to forbid this landing QFU in FMB maybe ?
- panzerkeil - 30.08.2008
I wish it was! :wink:
I had so much trouble getting the taxi- and parking points right: at first the big birds showed exactly the same behaviour when coming in from the north.
I finally fixed that, and now the fighters do this when coming in from the west. All other directions are fine. When a dc10 or b17 uses the same strip it taxis and parks fine
hock:
We still have many IL2 mysteries to unravel.. :?
- fabianfred - 30.08.2008
I have found with my complex airfield at Mingladon, Burma on my Thailand map..... some planes land and depending upon their size and subsequent landing roll...they get confused and cannot park correctly, whereas another type of plane which rolls shorter or further has no problem. It is then best to use certain runways for fighters and designate another strip for bombers (for landing purposes).
- panzerkeil - 31.08.2008
Too bad we cannot tell the AI which runway to use for which plane type..
- fabianfred - 31.08.2008
panzerkeil Wrote:Too bad we cannot tell the AI which runway to use for which plane type..
that is what the mission builder has to do....he assigns the landing waypoints to whichever icon :wink:
- panzerkeil - 01.09.2008
Yes, that is an option. However, when you are building a campaign it is impossible to remember which type of aircraft has to use which runway for every airfield..
For Midway I tesetd the most obviuos direction (from where the Japanese fleet historically was), but sometimes maps are used as standin for theatres we don't have a map for yet (especially true for the Pacific).
Furthermore I assumed the B17's would need a longer runway than the fighters, but the test above seems to show just the opposite :?:
- making153 - 13.09.2008
Is there anyway of manipulating the actors.static file to reduce the amount of trees ?? I see several entries in there for trees/palms but deleting any of them stops the landscape detail from loading fully ??
M
- fly_zo - 13.09.2008
making153 Wrote:Is there anyway of manipulating the actors.static file to reduce the amount of trees ?? I see several entries in there for trees/palms but deleting any of them stops the landscape detail from loading fully ??
M
get map modding tools .... run your FMB in unlocked mode ( not FMB+ but unlocked !) delete all that you need and save file . Do read tool's readme carefully before any actions .
regards
Z
- Bee - 13.09.2008
I deleted a couple of hundred trees from mine and created a new static file. You'd never notice the difference. Repositioned and tidied up a few other things to my own preference too. You must have Rone's Hangar Mod #1 installed for it to work though. You can get it here:
http://files.filefront.com/BPactorsstat ... einfo.html
- making153 - 16.09.2008
Great stuff Bee - saved me a job!
Will download it tomorrow - I had a go at the openFMB but couldnt get my head round it fully - perhaps try again on something else.
Thanks
i am unable to fly - hawker445 - 25.01.2009
when i make a mission with this i hit fly and it asks me to save then it won't fly, i havethe older midway version. should i delet it?
-
KG64_Cnopicilin - 28.06.2009
Thanks alot! It looks fantastic!!!!!!!