- spud - 16.01.2008
Hey, what controls the existence of surf? Some beaches have surf, others don't. I know in the stock PF map I was always annoyed because the places I wanted to put port facilities, there was surf, and the places where the coast was exposed to open sea and should have been surf, nothing, lol.
Is it depth? Shallows=surf?
tater
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Skunkmeister - 16.01.2008
I think it has something to do with the water textures in the load.ini
- spud - 16.01.2008
There is only one WATER tile that I saw. So why are some coasts with surf, and a meter away it just stops? Hmmm.
- RAF_Magpie - 16.01.2008
spud Wrote:There is only one WATER tile that I saw. So why are some coasts with surf, and a meter away it just stops? Hmmm.
Random generation coding perhaps?
- VFS-214_Hawk - 16.01.2008
spud Wrote:Speaking of seaplanes...
Tulagi:
tater
Think someone aught to call the fire department? Looks like a house on fire!
Looks great Tater!!
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Skunkmeister - 16.01.2008
Ok...here's one reef experiment gone wrong:
- Martin98 - 16.01.2008
comment tu fait ca? WATER? mais en quel possition dans le load? et surtout, c'est bien dans le jeu que tu peux faire ca?
- spud - 16.01.2008
He is changing the elevation data in map_h.tga.
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Skunkmeister - 16.01.2008
You is allz wrongz.
Its playing with RGB values in map_c.
For Martin: Je joue sur les valeurs RVB dans le fichier map_c.
- spud - 16.01.2008
Doh! I actually knew that. Black and white, but gray changes the depth.
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Skunkmeister - 16.01.2008
OK, I think I'm getting the hang of this now :
8)
- spud - 16.01.2008
Cool. I saw some roads near Munda, So I messed with adding them. Works fine. I don't cae in the least if they go into forests, it's just for the visual look of them.
Obviously the airfields are important, does anyone hyave a list of particularly valuable land targets for the Slot? Anyone wanting to contribute is welcome, throw some dates, maps, etc at me.
tater
- spud - 16.01.2008
That is NICE. Having the shallows among al those tiny islets will add so much visual appeal.
- Tigershark - 16.01.2008
Skunkmeister Wrote:OK, I think I'm getting the hang of this now :
8)
Is this Bee's "-2" low res texture trick, that he tried doing for the forest floor texture... But applied to that texture you have in that screeny...
Regardless, man... thats looks sweet...
I wish the group that slapped PF's maps togethor [in an hour], took the time you did, well.. we'd have a better PTO...
God bless you sir!
TS
- badaboom - 16.01.2008
Yes [thanks to these guys and thier great efforts]we will have the PTO that we always wished for!! :wink: