All-Aircraft-Simulations
The Slot - Printable Version

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+-- Forum: IL2 MAP MODS Download & Discussion (https://allaircraftsimulations.com/forumdisplay.php?fid=269)
+--- Forum: 4.09m (https://allaircraftsimulations.com/forumdisplay.php?fid=365)
+---- Forum: IL2 MAP MODS Discussion & WIP MAP 4.09m (https://allaircraftsimulations.com/forumdisplay.php?fid=335)
+---- Thread: The Slot (/showthread.php?tid=51379)



- spud - 16.01.2008

Hey, what controls the existence of surf? Some beaches have surf, others don't. I know in the stock PF map I was always annoyed because the places I wanted to put port facilities, there was surf, and the places where the coast was exposed to open sea and should have been surf, nothing, lol.

Is it depth? Shallows=surf?

tater


- Skunkmeister - 16.01.2008

I think it has something to do with the water textures in the load.ini


- spud - 16.01.2008

There is only one WATER tile that I saw. So why are some coasts with surf, and a meter away it just stops? Hmmm.


- RAF_Magpie - 16.01.2008

spud Wrote:There is only one WATER tile that I saw. So why are some coasts with surf, and a meter away it just stops? Hmmm.

Random generation coding perhaps?


- VFS-214_Hawk - 16.01.2008

spud Wrote:Speaking of seaplanes...

Tulagi:
[Image: tulagiAfire.jpg]

tater

Think someone aught to call the fire department? Looks like a house on fire!

Looks great Tater!!


- Skunkmeister - 16.01.2008

Ok...here's one reef experiment gone wrong:

[Image: experiment.jpg]


- Martin98 - 16.01.2008

comment tu fait ca? WATER? mais en quel possition dans le load? et surtout, c'est bien dans le jeu que tu peux faire ca?


- spud - 16.01.2008

He is changing the elevation data in map_h.tga.


- Skunkmeister - 16.01.2008

You is allz wrongz.

Its playing with RGB values in map_c.
For Martin: Je joue sur les valeurs RVB dans le fichier map_c.

Wink


- spud - 16.01.2008

Doh! I actually knew that. Black and white, but gray changes the depth.


- Skunkmeister - 16.01.2008

OK, I think I'm getting the hang of this now :

[Image: experiment2.jpg]

8)


- spud - 16.01.2008

Cool. I saw some roads near Munda, So I messed with adding them. Works fine. I don't cae in the least if they go into forests, it's just for the visual look of them.

Obviously the airfields are important, does anyone hyave a list of particularly valuable land targets for the Slot? Anyone wanting to contribute is welcome, throw some dates, maps, etc at me.

tater


- spud - 16.01.2008

That is NICE. Having the shallows among al those tiny islets will add so much visual appeal.




- Tigershark - 16.01.2008

Skunkmeister Wrote:OK, I think I'm getting the hang of this now :

[Image: experiment2.jpg]

8)

Is this Bee's "-2" low res texture trick, that he tried doing for the forest floor texture... But applied to that texture you have in that screeny...

Regardless, man... thats looks sweet...

I wish the group that slapped PF's maps togethor [in an hour], took the time you did, well.. we'd have a better PTO...

God bless you sir!

TS


- badaboom - 16.01.2008

Yes [thanks to these guys and thier great efforts]we will have the PTO that we always wished for!! :wink: