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P-47 Thunderbolt cockpit modding references and discussion - Printable Version

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+--- Thread: P-47 Thunderbolt cockpit modding references and discussion (/showthread.php?tid=51680)

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- Bee - 26.08.2008

This is amazing. Having Flushy on the team just caps it off. Made my day. Big Grin Big Grin Big Grin Big Grin


- skarden - 26.08.2008

Bee Wrote:This is amazing. Having Flushy on the team just caps it off. Made my day. Big Grin Big Grin Big Grin Big Grin

+100 The new FW-190 pit of his is still my fav new pit,although soon i think i'll have to divide my time between 2 awsome new cockpits Big Grin


- FA_Diablo - 26.08.2008

guys...that pit is looking awsome. What more can be said. It's just stunning.


- FlushMeister - 26.08.2008

Hahah thanks for the kind words m8s, did some more work yesterday, still don't know if I'm doing double work now (if anyone has something, send it over lol)

also, how the hell do you guys import 3d meshes into il2? I managed to export from il2, to 3Dsmax, and then back to a hier.him file but when trying to load the specific plane the cockpit view won't show, if anyone has the energy to teach me bout this thing please PM me

lil work here and there on the D 27, most of all i'd love to change the UV mapping on everything, this cockpit is crudely modeled, even for the time period it was made, i think someone was in a huurrryyyy:

[Image: p47_pit_1.jpg]


- poncho - 26.08.2008

Flushi, I'm very impressed with what you have done here.

The lens work is spectacular. Confusedhock:

Poncho


- SparrowThree - 26.08.2008

Looks great so far!


- henkypenky - 26.08.2008

Wow, this is great man!! Can't wait to dl this one Thanks a hole lot!


- FlushMeister - 26.08.2008

Thanks!

One more update, now with new gauges, still low resolution letters and numbers but I'll save that for later.

New floor and throttle quadr-upper surface(overpaint of Taurus textures) and then I tried to get the bottom of the gunsight as accurate as possible, but unfortunately, alpha channels won't work on that "card" or square that cuts through the hood, so I blackened some parts to get them to "disappear" Sad



[Image: cpit1280_1.jpg]


[Image: cpit1280_2.jpg]


- rollnloop - 26.08.2008

Confusedhock:

I already loved the Jug with its new gunsights, now i start to wonder if i'll want to fly another plane for quite some time, with such a gorgeous cockpit !


- taurus - 27.08.2008

FlushMeister Wrote:most of all i'd love to change the UV mapping on everything, this cockpit is crudely modeled, even for the time period it was made, i think someone was in a huurrryyyy:

Now there is an understatement!
(But at least the jug was done. 8) )

Watch out for the restoration phillips head screws. :wink:


- FlushMeister - 27.08.2008

taurus Wrote:
FlushMeister Wrote:most of all i'd love to change the UV mapping on everything, this cockpit is crudely modeled, even for the time period it was made, i think someone was in a huurrryyyy:

Now there is an understatement!
(But at least the jug was done. 8) )

Watch out for the restoration phillips head screws. :wink:


AHA!!! now there's something i would NEVER have thought of, should I only make "one line" on them? damnit and I duplicated like 50 screws already, good thign I just copied them for now, i was on my way of making each screw look different lol.

Thanks m8, BTW, do you have anything more that can be used on this pit? is it possible to have seatbelts on this seat or are the UV's totally foowked up? :?:


- Dleg - 27.08.2008

Oh man, that's beautiful! I can't wait for this!


- taurus - 28.08.2008

FlushMeister Wrote:Is it possible to have seatbelts on this seat or are the UV's totally foowked up? :?:

It's another OHNOZ!

http://allaircraftsimulations.com/forum/viewtopic.php?t=1761&postdays=0&postorder=asc&start=390 3/4 down the page. Same seat. :roll:

I'm trusting Poncho can port the mesh over from the razor.


- FlushMeister - 28.08.2008

poncho Wrote:My modding activity has been limited for a while due to job responsibilities. So I have not accomplished what I wanted. But I thought I would show you what I am shooting for. This is the slip ball I am trying to animate on the D27 Mk8 sight. At the moment it doesn't do anything. But if I can figure out this Java BS, it will look something like this. I also am experimenting with hooding and lens textures.





If I can get this to work, it would open the possibility of additional working gauges, sliding canopies and the like. I just need the time and inspiration.

Poncho


Dude, have you figured out how to change the texture of the glass on the gunsigh? I wanna make it look glassy Smile

here's some examples, a bit of reflection from the lens under the glass and also the matte edge of the glass, with a few dark spots on it: http://picasaweb.google.com/ericksartor ... 4826258978

and if someone knows how to add more colour to the reticle, instead of that brown, (just as on the other reticle mods) I'd love to play with the analog look, bit blurry, and edges with another colour (in this case green): http://www.a-26legacy.org/images/gunsight.JPG


and this one is just plain awesome, imagine putting that next to the sun, it would look so phat: http://www.arga-nl.nl/gunsight1.jpg


- poncho - 28.08.2008

FlushMeister Wrote:Dude, have you figured out how to change the texture of the glass on the gunsigh? I wanna make it look glassy Smile


I never did try that. However, the files that you would need to work on are glass_pricel.tga and perspex.mat. The stock tga is very small maybe like 4 pixels, so to hold some kind of detail I think you would have to increase the size.

About the reticle, at the time, I didn't want to change the file names for the reticle and mess up people trying to use reticle mods. As a consequence the D27 and the D-late share the same reticle.

Maybe is should separate these out so that they can be changed independently?

Keep up the good work.