- pistitom - 28.11.2009
Me109 , assign to Your plane the usual takeoff-normfly-landing waypoints, then move the takeoff point to a different place ( eg. inside a hangar ) and Your plane will spawn inside the hangar . ( I suppose You placed the RAIR folder into the mods folder )
- Flashsim - 28.11.2009
Sorry ME-109, what do you mean with "it doesn't work" ?
The directory Reduced_Airfield_Radius must be dropped in your MODS dir.
Try this test:
1 open a map in FMB
2 place a flight of a SINGLE flyable aircraft on a runway and at least a second waypoint. Verify that you have checked "player" in the FMB flight properties
3 select the first waypoint and set it as "takeoff", as you usually do to create a mission. This waypoint will snap to one end of the runway.
4 select again the takeoff waypoint and move it everywhere you want in the airfield (maybe near an hangar) in a position which is at least 50 meters from the runway center
5 select the second waypoint (the normal flight one) and move where you want the aircraft nose to be pointing to at start.
6 save the mission
7 fly
If all is going right you will start your test mission in the position where you placed the takeoff waypoint
- Flashsim - 28.11.2009
.... To avoid any misunderstanding ... the Reduced_Airfield_Radius.rar file is an archive. It must be exploded by a .rar unpacking utility.
After having exploded it you will have a dir MODS and, inside it, you will find the Reduced_Airfield_Radius directory. This is the one that must be dropped into your MODS dir.
Take into account that if you try to fly missions not created for this mod you will probably start with AI aircraft crashes and so on.
Remember to exit IL2 and disable this mod before attempting to fly such missions
- me109 - 28.11.2009
I've done everything as you have said but I still always start at the end of the runway
- pistitom - 28.11.2009
I suppose You have UI version switcher and You switched to whatever version AND mod on....?
- me109 - 28.11.2009
Yes, I have the UI switcher I'm using version 4.09b 1 Mod
I really do not know what I am doing wrong?
Hmm it works on the Burma map on all the other maps do not :???:
- dtea - 29.11.2009
i've been waiting for this mod!thanks!
but AI doesn't use runway when they try to take off.
they try to take off from parking...
- pistitom - 30.11.2009
Me109, sorry m8 , ran out of ideas...
Dtea , check previous posts, AI do not taxi their way...Check Flashsim's posts...
cheers
-
Plantoid 1 - 03.12.2009
Hi all:
This is such a great little mod with so much potential and yet...
There are maps that have takeoff points that aren't like the ones that came with the game originally. I'm speaking specifically of Canon's absolutely great Channel maps, and the ItalyAfricaGreece map - only two that I use a lot. There are probably others but these two are the ones I use that this mods doesn't work with.
I use the Slot maps and those work great with this mod.
Now, what I've got is a version with the Channel and ItalyAfricaGreece maps with the Reduced Airfield Influence mod turned off. I also have these maps in the version with this mod turned on. Some of the airfields on Canon's maps are great for those massed takeoffs - nothing looks quite so stunning as twelve Spits or Hurris screaming across the grass struggling to get airborne first!! And there's nothing so invigorating as being in the middle of the pack!!! The ItalyAfricaGreece map has a couple of airfields that can handle two planes abreast on takeoff.
I accept the limitations of this mod and generally have the rest of the squadron use flying starts and time their arrival over the base for after I'm airborne.
I wish there was a way for these issues to be addressed so this mod could get the popularity it so richly deserves.
Great days all.
Ok, ok, I have to eat my words above: I just now got off of Canon's Channel map after a few hours of trial and error ( a lot of error!) and have found that, done correctly, most, if not all, of the airfields do indeed support this mod. Where I went wrong was in finding the airfields that have more than one runway and crossing the runway icons. For instance, I found at Hawkinge that the runways are parallel - I though they were crossed and when I set the take-off waypoint of course the planes started where the waypoint was and the a/c were in right echelon in the middle of the field. This also happened at Manston where there are only three runway icons. I used two of the three and have now found that the only one that works is runway 11 (110 degrees).
So, in short, this map will be great with this mod and, as a bonus, since the map is so new, there aren't many missions made for it yet.
Great days all again.
- Bee - 04.12.2009
Such a pity this mod is not compatible with seven years worth of existing missions and campaigns. Nice idea, but....
- wsciutti - 18.12.2009
Hi,
I would like to try this mod but the file is unavailable at the link?
Thanks.
Jack S.
- pistitom - 19.12.2009
wsciutti, check page 6, the link is up
[MOD]: reduced airfield influence radius -
checkmysix - 15.05.2010
Hi _1SMV_Gitano
AWESOME MOD Buddy
Works A Treat :wink:
Been waiting for this for a LOOOOOOOOOOOONG time 8)
Thanks a lot
Respect
CM6
Re: [MOD]: reduced airfield influence radius - hawker445 - 26.06.2010
COuld you reupload this? i have been looking all over for this
Re: [MOD]: reduced airfield influence radius - Mangas - 27.06.2010
This mod is one of the best (from historic POV)...
But all your AI teammates crash right at any mission start... So it could not be used with ALL the existing campaigns... Unfortunately...
Regards,
P.S.: The link is alive at previous page... Just downloaded it...