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[MOD]: reduced airfield influence radius - Printable Version

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+--- Thread: [MOD]: reduced airfield influence radius (/showthread.php?tid=58706)

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Re: [MOD]: reduced airfield influence radius - Mapczar - 04.08.2010

Link broken


Re: [MOD]: reduced airfield influence radius - Deutschmark - 04.08.2010

Hi its right here;
viewtopic.php?f=70&t=29017


Deutschmark


Re: [MOD]: reduced airfield influence radius - gianlucabagatti - 07.09.2010

Hi! Tried this mod in several maps (I run 1946 UP 2.01) and found it ineffective unfortunately....
put the first way point in the middle of the airfield, select as take off point it switches to an end of the airfield, drag to the place where I want to start from and save.
Of course I selected the second normal fly point also. But when I hit fly the mission starts with my airplane in the usual place...........
Tipps welcome indeed!
Best regards, Gianluca

SOLVED: sfs file in common with Frogs Formation mod v1.302


Re: [MOD]: reduced airfield influence radius - Oscarito - 28.01.2011

Hi!

I am trying to keep AI planes at the airfield to build scramble missions.
According to directions found at this thread I've been setting then with 2 waypoints, no fuel, no weapons and no parachutes.
OK, pilots don't bail out but the planes continue to desappear after some seconds! Cry
If someone got this working, please, could you tell me how to do it?

Thanks!
Big Grin


Re: [MOD]: reduced airfield influence radius - Plantoid 1 - 02.02.2011

Oscarito:

This mod had such promise but unfortunately your problem is one, among many, that hasn't been fixed. It's too bad.

Bob