All-Aircraft-Simulations
The Slot - Printable Version

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+-- Forum: IL2 MAP MODS Download & Discussion (https://allaircraftsimulations.com/forumdisplay.php?fid=269)
+--- Forum: 4.09m (https://allaircraftsimulations.com/forumdisplay.php?fid=365)
+---- Forum: IL2 MAP MODS Discussion & WIP MAP 4.09m (https://allaircraftsimulations.com/forumdisplay.php?fid=335)
+---- Thread: The Slot (/showthread.php?tid=51379)



- spud - 19.03.2008

[Image: renard_emergency.jpg]
Damn stinger on the Betty. Luckily Renard was within gliding range from 27,000 feet.


- Martin98 - 19.03.2008

of all beauty!
[Image: jawdrop.gif]


- ex_RAAF_Elecfitter - 19.03.2008

I love "dead stick" landings, really challenging especially in the more sensitive fighters

Question, is it me or are those runways really "bright"?


- VFS-214_Hawk - 19.03.2008

As bright as the white coral they are....well some of them! Some guys said they could be seen with ease at night!


- ex_RAAF_Elecfitter - 19.03.2008

yeah thats quite possible to, especially on a bright moon night


- spud - 19.03.2008

[Image: koli-point-airfield.jpg]
Koli point (Carney Field) (wartime image)

Ballale, 1971:
[Image: si55.jpg]

It's tough, sometimes they seem too dark, sometimes too light. Rain matters, too. In RL if they were wet they'd look darker. Some fields if disused for a short while quickly started greening up.



tater


- spud - 19.03.2008

BTW, one issue (that I'm thinking of making a mod to correct) is that the draw distance of the airfield ground plates is considerably farther than the other terrain LOD changes. So in that image at Renard/Sunlight, the ground plates pop more than they do with the higher LOD terrain features (visible in the foreground).

In some cases there are dispersal areas very close to layered forests, and in others, the dispersal "roads" actually go UNDER the forest. Since the forest draws only a single layer, on the ground at far distances, the ground plates sit on top.

I can change the draw distances so that the forest will overwrite the ground plates are longer ranges, but I need to test it.

tater


- Skunkmeister - 19.03.2008

Neil Lowe Wrote:Spot on Skunk Smile

Cheers, Neil Smile

Give credit to the man who posted the screenshot. I had nothing to do with that. Wink


- spud - 19.03.2008

[Image: Guadalcanal3.JPG]

For my own reference on my other machine. (guadalcanal from the sea (Cape Esperance?))

tater


- Skunkmeister - 19.03.2008

Wow we arent that far off.. Big Grin


- Neil Lowe - 19.03.2008

Quote:Give credit to the man who posted the screenshot. I had nothing to do with that.


Ooops, Sorry 'bout that. :oops:


Nice Screenshot Cheech Smile

Cheers, Neil Smile


- FA_Cheech - 19.03.2008

spud Wrote:For my own reference on my other machine. (guadalcanal from the sea (Cape Esperance?)) tater

That pic is of Cape Esperance.


- spud - 19.03.2008

Yeah, That was my thought. I checked google earth right after I posted to be sure of the angle, too.

I wannt look from the exact angle and see how close I can get Big Grin


- cmirko - 20.03.2008

rollnloop Wrote:
Quote:As far as I know, Rnzoli discovered the reason of the memory leak and found a solution (or a work-around) for that.

I cannot say anything else, you should contact him if you want to know something more.

Maraz

Where can i find this Rnzoli please, i am very intersted in a solution, having the same problem Big Grin

Rnzoli says that as soon as there is a solution for 32+ player COOP missions you can get il2.exe which is resistant to memory leaks Smile

don't shoot the messenger Smile

S!

p.s.
try on this link, pm him for more details.....
http://seowhq.net/seowforum/


- *{64s}Tomio_I - 20.03.2008

do we will appear on the parkings for a coop mission or on the field ? :lol: