Better Water, how to? - Printable Version
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Better Water, how to? - Stretch32 - 15.09.2008
I finally picked up a Vidcard that has shaders and such so I should now be able to get realistic looking water. I know you have to go into the config files and mess with the various numbers but which lines do you change to get the better water and effects? I tried just changing water to 3 or 4 but didn't really see anything. Also, there are a few lines labled "shaders" but I don't want to change them until I know exactly what needs to be changed. Thanks in advance.
Stretch
- PA_Willy - 15.09.2008
Quote:[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=0
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=1
Shadows=2
Specular=3
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=3
LandShading=3
LandDetails=2
LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=17
Water=4
Effects=1
ForceShaders3x=1
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
ForceShaders1x=0
Try several figures for "water" (from 0 to 4). The best compromise is 2 IMO.
Regards.
- Stretch32 - 15.09.2008
Cool, thanks. It seems to work well on 1 but I'll try 2. My computer is very old so it's a comprimise between graphics and playability. It's seems pretty smooth though at this point. Thanks again.
Stretch
- fly_zo - 22.10.2008
moved
Z
- DJPatriot911 - 20.02.2009
Any recommendations for the ATI X300 graphics card
- GeneralPsycho - 20.02.2009
water 1?