[WIP] China Map of Hankow - ver1 ready - agracier - 05.02.2010
Here as promised, a first version of a map of the Hankow region in central China.
First of all a big thank you to Riptide_One who was mainly responsible for creating and making virtually all the village, hamlet, farm, ferry and roadside templates. Without his fresh ideas and good use of the few oriental objects available in the game, the map would not have gotten very far in the way of populating. Working together was easy and rewarding. So when you're flying around, spare a moment of thought and thanks for Riptide_One.
The map is of a huge land area and while the actors file is some 3mb in size, on the whole except for the city of Hankow itself, it will still appear to be quite empty. Not much to be done about that I'm afraid unless the actors file is around 15 to 20 mb in size. And that doesn't sound like a good idea.
So, to make the map look and feel somewhat Chinese, even if only in the imagination, extensive use was made of cultivated land textures. There are at least 13 such textures in use, though spread out over the map.
I also couldn't help using muddy brown water for this map. The Yangtse River runs along the map in a wide and curving (and mainly navigable for shipping) course from west to east, and I think a muddy color better simulates the look of such an inland river. But if you don't care for this, the install notes have simple instructions how to change the water color back to standard blue. Also note that muddy brown water appears between 9 to 15h. Earlier or later in the day the water reverts to a more standard blue color.
There are also few bridges in the game, and those are bridge objects, not game generated bridges. The use of ferries being more common in China of that period, you'll have to postulate that vehicles either wade through rivers at fords or make use of small river craft to be ferried across. This poses a problem for trains, but that is something I can't get around yet.
The map also uses the full gamut of objects. You name the object mod, it will have been used: dlv_Egypt objects, Cannon Channel Objects, Fabianfreds Trees, dlv_bridges objects, lal_Rone fortification and hangar mods and so on. Most of these objects mods come as standard install with UP2.0 or HSFX, but for those not using these install packages, you'll have to make sure you have all objects installed for you to be able to save and fly a mission.
DOWNLOAD LINK
http://www.mediafire.com/?wlzdyyhamnw
Extra - 115 Chinese Skins - most skins are non-historical but there are several historical skins and hacks
http://www.mediafire.com/?zj0ztnlnkzy
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Here are a few screenshots to give you an idea of the map.
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- CUJO_1970 - 05.02.2010
Those village/town layouts really look superb! Nice work!
- Cracken - 05.02.2010
It is high time we started making campaigns for this one.
Long live Chiang Kai-shek!
There will not be any major changes made, will there? So, if I make a campaign for it will not cause any future troubles - e.g. building the campaign again for the final version... ?
- RealDarko - 05.02.2010
What can I say? Is simply a superb map!! And one that covers a long forgotten part of the history, the Chinese theatre. Good work mate, love also the look of the muddy river, will be great to have it in Chaco map as Paraguay river.
- DBCooper - 05.02.2010
Thanks a lot agracier!
8)
- agracier - 05.02.2010
RealDarko Wrote:What can I say? Is simply a superb map!! And one that covers a long forgotten part of the history, the Chinese theatre. Good work mate, love also the look of the muddy river, will be great to have it in Chaco map as Paraguay river.
Just copy the water values as explained in the install notes into the load.ini for Chaco ... or any other map that you wish for that matter.
It's a shame that it effects ALL water in a map, oceans and lakes and all, but that's how it goes ...
Many thanks to socorrista22198 for his explanation on brown water ...
- agracier - 05.02.2010
Cracken Wrote:It is high time we started making campaigns for this one. Long live Chiang Kai-shek!
There will not be any major changes made, will there? So, if I make a campaign for it will not cause any future troubles - e.g. building the campaign again for the final version... ?
I don't foresee any fundamental changes except in the number of objects that might be added in the future, or possibly the placing of a village texture underneath the main towns or villages. Airfields will stay as they are (barring any mistakes i made that will come to light).
By the way, I forgot to mention that the airfields are located in non-historical locations. They are spread out on the map to allow take-offs and landings in most of the map area. If I stumble across any info on historical airfields then possibly it might be useful to add these, but I don't think any airfields will be deleted.
Oh yes, should any objects be found in water or in rivers, lakes or whatever, remember that flooding and levees being swept away was endemic in the Yangste River valley ...
- agracier - 05.02.2010
CUJO_1970 Wrote:Those village/town layouts really look superb! Nice work!
That's Riptide_One's work ... hats off I say ...
- cgagan - 05.02.2010
It's me your grace (again!), humbly requesting assistance. D/loaded your map, it installs fine, but I can't save missions in FMB. The message this time is:
WARNING Bad water if MapRID==0. Any clues?
P.S. I belong to those few who chose not to d/l any pack, eithe UP or HSFX or whatever; must we be penalized for that? I think I have most of the required mods installed already (certainly those you referred to). Don't get me wrong, this has nothing to do with you and you great work. It's the **** system!
- agracier - 05.02.2010
cgagan Wrote:It's me your grace (again!), humbly requesting assistance. D/loaded your map, it installs fine, but I can't save missions in FMB. The message this time is:
WARNING Bad water if MapRID==0. Any clues?
P.S. I belong to those few who chose not to d/l any pack, eithe UP or HSFX or whatever; must we be penalized for that? I think I have most of the required mods installed already (certainly those you referred to). Don't get me wrong, this has nothing to do with you and you great work. It's the **** system!
Wow, now that's new error message and I'm betting it has nothing to do with parasites or amoebas in the Yangste river water either ...
I really have no clue but I might hazard a guess and suggest you remove the muddy water from your load.ini.
It's explained in the install notes how to do this. But here it is again:
Find these lines:
[WATER]
Water = water/Water.tga
WaterColorATI = 0.275 0.149 0.008 //Only used for ATI
WaterColorNV = 0.275 0.149 0.008 //Only used for Nvidia
Change these into
[WATER]
Water = water/Water.tga
//WaterColorATI = 0.275 0.149 0.008 //Only used for ATI
//WaterColorNV = 0.275 0.149 0.008 //Only used for Nvidia
or you can simply delete two lines so that you now have this:
[WATER]
Water = water/Water.tga
- Checkyersix - 05.02.2010
Looks fantastic Agracier.
Gonna try it out tonight.
CY6.
- cgagan - 05.02.2010
Back again; sorry to report that I still face that problem (same message), even if I delete those lines in the load.ini. Don't know if this helps, but I faced the same problem (bad water...) with the Saudi map, which I have not been able to use since. Thanks again,
- Metatron - 05.02.2010
Thanks for this, ever the innovative map maker, agracier! Also thanks for the skins.
- chn06 - 05.02.2010
我代表中国飞友, 代表武汉人, 对你的工作表示万分的感谢!
Great Thanks for you as a Chinese living in Hankow (HanKou, a part of Wuhan)
Oleg & me, Hankow, Wuhan, China, ICAS 2004
- agracier - 05.02.2010
chn06 Wrote:我代表中国飞友, 代表武汉人, 对你的工作表示万分的感谢!
Great Thanks for you as a Chinese living in Hankow (HanKou, a part of Wuhan)
Wow, hope I did justice to the countryside and landscape ...