05.02.2010, 08:41
Here as promised, a first version of a map of the Hankow region in central China.
First of all a big thank you to Riptide_One who was mainly responsible for creating and making virtually all the village, hamlet, farm, ferry and roadside templates. Without his fresh ideas and good use of the few oriental objects available in the game, the map would not have gotten very far in the way of populating. Working together was easy and rewarding. So when you're flying around, spare a moment of thought and thanks for Riptide_One.
The map is of a huge land area and while the actors file is some 3mb in size, on the whole except for the city of Hankow itself, it will still appear to be quite empty. Not much to be done about that I'm afraid unless the actors file is around 15 to 20 mb in size. And that doesn't sound like a good idea.
So, to make the map look and feel somewhat Chinese, even if only in the imagination, extensive use was made of cultivated land textures. There are at least 13 such textures in use, though spread out over the map.
I also couldn't help using muddy brown water for this map. The Yangtse River runs along the map in a wide and curving (and mainly navigable for shipping) course from west to east, and I think a muddy color better simulates the look of such an inland river. But if you don't care for this, the install notes have simple instructions how to change the water color back to standard blue. Also note that muddy brown water appears between 9 to 15h. Earlier or later in the day the water reverts to a more standard blue color.
There are also few bridges in the game, and those are bridge objects, not game generated bridges. The use of ferries being more common in China of that period, you'll have to postulate that vehicles either wade through rivers at fords or make use of small river craft to be ferried across. This poses a problem for trains, but that is something I can't get around yet.
The map also uses the full gamut of objects. You name the object mod, it will have been used: dlv_Egypt objects, Cannon Channel Objects, Fabianfreds Trees, dlv_bridges objects, lal_Rone fortification and hangar mods and so on. Most of these objects mods come as standard install with UP2.0 or HSFX, but for those not using these install packages, you'll have to make sure you have all objects installed for you to be able to save and fly a mission.
DOWNLOAD LINK
http://www.mediafire.com/?wlzdyyhamnw
Extra - 115 Chinese Skins - most skins are non-historical but there are several historical skins and hacks
http://www.mediafire.com/?zj0ztnlnkzy
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Here are a few screenshots to give you an idea of the map.
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First of all a big thank you to Riptide_One who was mainly responsible for creating and making virtually all the village, hamlet, farm, ferry and roadside templates. Without his fresh ideas and good use of the few oriental objects available in the game, the map would not have gotten very far in the way of populating. Working together was easy and rewarding. So when you're flying around, spare a moment of thought and thanks for Riptide_One.
The map is of a huge land area and while the actors file is some 3mb in size, on the whole except for the city of Hankow itself, it will still appear to be quite empty. Not much to be done about that I'm afraid unless the actors file is around 15 to 20 mb in size. And that doesn't sound like a good idea.
So, to make the map look and feel somewhat Chinese, even if only in the imagination, extensive use was made of cultivated land textures. There are at least 13 such textures in use, though spread out over the map.
I also couldn't help using muddy brown water for this map. The Yangtse River runs along the map in a wide and curving (and mainly navigable for shipping) course from west to east, and I think a muddy color better simulates the look of such an inland river. But if you don't care for this, the install notes have simple instructions how to change the water color back to standard blue. Also note that muddy brown water appears between 9 to 15h. Earlier or later in the day the water reverts to a more standard blue color.
There are also few bridges in the game, and those are bridge objects, not game generated bridges. The use of ferries being more common in China of that period, you'll have to postulate that vehicles either wade through rivers at fords or make use of small river craft to be ferried across. This poses a problem for trains, but that is something I can't get around yet.
The map also uses the full gamut of objects. You name the object mod, it will have been used: dlv_Egypt objects, Cannon Channel Objects, Fabianfreds Trees, dlv_bridges objects, lal_Rone fortification and hangar mods and so on. Most of these objects mods come as standard install with UP2.0 or HSFX, but for those not using these install packages, you'll have to make sure you have all objects installed for you to be able to save and fly a mission.
DOWNLOAD LINK
http://www.mediafire.com/?wlzdyyhamnw
Extra - 115 Chinese Skins - most skins are non-historical but there are several historical skins and hacks
http://www.mediafire.com/?zj0ztnlnkzy
______________
Here are a few screenshots to give you an idea of the map.
[img]
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[img]
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[img]
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[img][/img]