02.12.2008, 19:42
Hey all:
A while ago I asked if there was some way to place wrecked aircraft on the ground around an air base. I had several suggestions like placing stationary a/c and using smoke. Or what I do is bomb the snot out of them while I'm away on a mission.
I stayed awake the past couple of nights mulling over some possibilities. A possible solution I came up with is this:
In the static.ini file an object is pointed to in this fashion: Say I want to use the large, round-roofed hanger that came in a mod (I can't recall whose it is but it might be canonuk's). In the static.ini is a line that reads "MeshLive 3do/Buildings/Russia/Kiev/hangar_Large3/live.sim"
Now, when you follow the path you finally find a file marked "live.sim". I assume this is the file that places a nice clean hangar on the map.
The next line in the static.ini file reads "MeshDead 3do/Buildings/Russia/Kiev/Hangar_Lrge2/dead.sim".
Again, following the path, in the same folder as above is the line "dead.sim". This, again I assume, places a wrecked version of that same hangar on the map in the same position (obviously).
The question I have is this: Do planes have lines like these in their folder? If they do, could a section be added in the static.ini that might read something like this:
[buildings.House$WreckedZero]
Title WreckedZero
MeshLive 3do/(pointer{s} to aircraft folder)/dead.sim
MeshDead 3do/(pointer{s} to aircraft folder)/dead.sim
Body RockBig
Panzer 2.5
Note that the MeshLive = MeshDead so the plane is the wrecked version.
Could someone please point me in the right direction for finding these lines.
Yes, strafing or bombing the planes wouldn't add to the score but then they shouldn't. These would just be eye candy - something I've wanted for a long time now.
Great days all.
A while ago I asked if there was some way to place wrecked aircraft on the ground around an air base. I had several suggestions like placing stationary a/c and using smoke. Or what I do is bomb the snot out of them while I'm away on a mission.
I stayed awake the past couple of nights mulling over some possibilities. A possible solution I came up with is this:
In the static.ini file an object is pointed to in this fashion: Say I want to use the large, round-roofed hanger that came in a mod (I can't recall whose it is but it might be canonuk's). In the static.ini is a line that reads "MeshLive 3do/Buildings/Russia/Kiev/hangar_Large3/live.sim"
Now, when you follow the path you finally find a file marked "live.sim". I assume this is the file that places a nice clean hangar on the map.
The next line in the static.ini file reads "MeshDead 3do/Buildings/Russia/Kiev/Hangar_Lrge2/dead.sim".
Again, following the path, in the same folder as above is the line "dead.sim". This, again I assume, places a wrecked version of that same hangar on the map in the same position (obviously).
The question I have is this: Do planes have lines like these in their folder? If they do, could a section be added in the static.ini that might read something like this:
[buildings.House$WreckedZero]
Title WreckedZero
MeshLive 3do/(pointer{s} to aircraft folder)/dead.sim
MeshDead 3do/(pointer{s} to aircraft folder)/dead.sim
Body RockBig
Panzer 2.5
Note that the MeshLive = MeshDead so the plane is the wrecked version.
Could someone please point me in the right direction for finding these lines.
Yes, strafing or bombing the planes wouldn't add to the score but then they shouldn't. These would just be eye candy - something I've wanted for a long time now.
Great days all.