That airfield campfire is animated by a small "movie" made up of a succession of fire skins (frames). Just wondering if we can use this sort of animation for other ground things, preferably objects one can see on airfields?
Basicaly, here the 3d mesh I think remains unchanged but the skin changes in time, see here the campfire file "fire.txl", it will be more clear of what I'm talking:
[ClassInfo]
ClassName TAnimatedTextureList
[General]
nFrames 7
Time 0.5
Loop 1
[QualityLow]
FPS 10
ImageScale 0.5
[QualityHigh]
FPS 10
ImageScale 1.0
[Images]
skin1.tga
skin2.tga
skin3.tga
skin4.tga
skin5.tga
skin6.tga
skin7.tga
[Generator]
Check the wheels on the truck in my avatar :wink:
experimental:-
Slver screen - cinema mod
2D animated camel train
WIP still locked down on the SATA drive from my main (ex )PC :-
Animated tank tracks for Sherman
flags - perhaps if I'd discovered this feature before skinning all those nations the job wouldn't seem so daunting. I'm sure Magpie had some success with the flag on his Ark Royal
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This kind of animation works great for 2D effects. For 3D animation it's the models mesh that needs to be animated. Attempts at moving sails on the windmill were a flop because the sails are 4 blades in the model rather than a complete 360 deg disc.(hmm , may be possible now with the editor)
I suppose you could have buildings with snipers appearing at windows and such.
Yes yes, I remember your experiments, very promising indeed :wink:
Snipers, that's not very common on WWII airfields :lol: but maybe you can have something similar : an officer looking out from the control tower once in a while..
The infantry: if you have the infantryman running and you look at it from your airplane, maybe the skin movie would be enough to simulate movement of legs etc. It's a very short period as you fly over and you see almost no details, but the essential thing I think is that you see SOME change in time of the poor little guy?
Yeah, I tried to use that method for the flag waving on the Ark Royal I was working on... until my flea size attention was flicked over to the Whirly.
I managed to get the flag waving on a static ship, not the moving ship... but this was with the Franken technic as a starter... I think, if I hadn't switched focus, it is possible that I could have had it working bug free; and on both moving and static ships.