I want to combine two mission files into one.
#1

I want to combine two mission files into one.
Mission files are mission template files, there are a lot of static objects..
These cuased problem to me,
I have no idea how can I merge each object into one file.
I wonder what is the best way I can choose..
Is there a easy way or tools anyone recommand to me?
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#2

Try Winmerge - http://winmerge.org/
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#3

I just open the files with Notepad and copy and paste.

You'll need to change Identification numbers though.

Though I fly through the valley of death, I will fear no evil.....
For I am the meanest SOB in the valley!

[Image: JollySignature.jpg]
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#4

How to merge templates with wordpad/notepad by lowfighter

It is quite easy once you get familiarised with the way a mission file looks as opened with wordpad/notepad. Here's a simple example

Task: there are two airfield templates Airfield1_template.mis and Airfield2_template.mis, We want to merge them in a single mission say merge.mis.

There are no airplanes in the templates but possibly moving armor, ships artilery, buildings, fires etc.

Open the templates with wordpad: They look like below, but perhaps with hundreds/thousands of entries:

Airfield1_template.mis
Code:
[MAIN]
MAP Stgrad/sload.ini
TIME 18.5
CloudType 1
CloudHeight 1500.0
army 2
playerNum 0
[Chiefs]
1_Chief Armor.1-ValentineII 1
2_Chief Armor.1-ValentineII 1
[1_Chief_Road]
74045.02 130462.93 120.00 0 2 2.3616
73193.55 129245.57 120.00
[2_Chief_Road]
73285.88 129190.86 120.00 0 2 2.3611
74161.28 130438.99 120.00
[NStationary]
1_Static vehicles.artillery.Artillery$T40S 1 73392.79 129251.91 490.00 0.0
2_Static vehicles.stationary.Stationary$ZIS5_PC 1 73438.62 129220.16 390.00 0.0
[Buildings]
0_bld House$AirdromeBarrelBlock1 1 128776.64 90996.38 530.00
1_bld House$AirdromeBarrelBlock1 1 67387.30 146091.86 530.00
[StaticKachaCamera]
51178 86176 100
[Bridge]
32 +7
[House]
H2gK1 ++v
G2gK1 +

Airfield2_template.mis:
Code:
[MAIN]
MAP Stgrad/sload.ini
TIME 18.5
CloudType 1
CloudHeight 1500.0
army 2
playerNum 0
[Chiefs]
1_Chief Vehicles.ZIS5_PC 2
2_Chief Vehicles.ZIS5_PC 2
[1_Chief_Road]
34100.55 89289.04 120.00 0 8 3.055555582046509
37704.62 91380.14 120.00
[2_Chief_Road]
34007.45 89216.38 120.00 0 8 3.055555582046509
37770.36 91361.39 120.00
[NStationary]
1_Static vehicles.stationary.Stationary$SdKfz251 2 37434.96 91286.47 719.77 0.0
2_Static vehicles.stationary.Stationary$SdKfz251 2 37466.24 91286.70 719.77 0.0
[Buildings]
1_bld House$AirdromeMaskingnet 1 10240.92 142020.12 537.68
2_bld House$FurnitureTreeLine 1 10283.31 142044.32 622.68
[StaticCamera]
51178 86176 100
18935 113202 20
[Bridge]
32 +7
[House]
H2gK1 ++v
G2gK1 +


[Chiefs] contain moving ground objects from: 'armour', 'vehicles' and 'ships' menus of Full mission Builder editor.

[NStationary] contain static ground objects from 'stationary armour' 'artilery','static ships','static objects' menus.

[Buildings] contain static ground objects from 'objects' menu

Example of [buildings] line:

352_bld House$AirdromeMaskingnet 1 10240.92 142020.12 537.68
index of item# type of object# normal(1) or destroied (0)# x and y coordinates# orientation


Merging the two airfield templates in one mission, merge.mis
At the beginning the merge.miss is empty:
Code:
[MAIN]
MAP Stgrad/sload.ini
TIME 18.5
CloudType 1
CloudHeight 1500.0
army 2
playerNum 0
[Chiefs]
[NStationary]
[Buildings]
[StaticCamera]
[Bridge]
[House]

Copy the items from [Nstationary] from both templates and paste in merge.mis. The result:
Code:
[MAIN]
MAP Stgrad/sload.ini
TIME 18.5
CloudType 1
CloudHeight 1500.0
army 2
playerNum 0
[Chiefs]
[NStationary]
1_Static vehicles.artillery.Artillery$T40S 1 73392.79 129251.91 490.00 0.0
2_Static vehicles.stationary.Stationary$ZIS5_PC 1 73438.62 129220.16 390.00 0.0
1_Static vehicles.stationary.Stationary$SdKfz251 2 37434.96 91286.47 719.77 0.0
2_Static vehicles.stationary.Stationary$SdKfz251 2 37466.24 91286.70 719.77 0.0
[Buildings]
[StaticCamera]
[Bridge]
[House]

Now see that you have 4 items pasted but the INDEX of item 1 and item 3 is the SAME. Don't worry, even if the index is the same FMB will not get confused and you will get the 4 items right in the mission.

The same with items from [Buildings], index doesn't matter. Merge.mis looks now:
Code:
[MAIN]
MAP Stgrad/sload.ini
TIME 18.5
CloudType 1
CloudHeight 1500.0
army 2
playerNum 0
[Chiefs]
[NStationary]
1_Static vehicles.artillery.Artillery$T40S 1 73392.79 129251.91 490.00 0.0
2_Static vehicles.stationary.Stationary$ZIS5_PC 1 73438.62 129220.16 390.00 0.0
1_Static vehicles.stationary.Stationary$SdKfz251 2 37434.96 91286.47 719.77 0.0
2_Static vehicles.stationary.Stationary$SdKfz251 2 37466.24 91286.70 719.77 0.0
[Buildings]
0_bld House$AirdromeBarrelBlock1 1 128776.64 90996.38 530.00
1_bld House$AirdromeBarrelBlock1 1 67387.30 146091.86 530.00
1_bld House$AirdromeMaskingnet 1 10240.92 142020.12 537.68
2_bld House$FurnitureTreeLine 1 10283.31 142044.32 622.68
[StaticCamera]
[Bridge]
[House]

What about the [Chiefs]? If two Chiefs have the same index only the first Chief will appear in mission.

Easy remedy. Let's take the Chiefs in Airfield1_template.mis:
Code:
[Chiefs]
1_Chief Armor.1-ValentineII 1
2_Chief Armor.1-ValentineII 1
[1_Chief_Road]
74045.02 130462.93 120.00 0 2 2.3616
73193.55 129245.57 120.00
[2_Chief_Road]
73285.88 129190.86 120.00 0 2 2.3611
74161.28 130438.99 120.00

Lets relabel them by wordpad's "find and replace" option:
place the cursor after [Chiefs] line,
find "Chief" and replace with "ChiefAirfield1"

The result:
Code:
[Chiefs]
1_ChiefAirfield1 Armor.1-ValentineII 1
2_ChiefAirfield1 Armor.1-ValentineII 1
[1_ChiefAirfield1_Road]
74045.02 130462.93 120.00 0 2 2.3616
73193.55 129245.57 120.00
[2_ChiefAirfield1_Road]
73285.88 129190.86 120.00 0 2 2.3611
74161.28 130438.99 120.00

Optionally you can do the same with the Chiefs from Airfield1_template.miss. The result:
Code:
[Chiefs]
1_ChiefAirfield2 Vehicles.ZIS5_PC 2
2_ChiefAirfield2 Vehicles.ZIS5_PC 2
[1_ChiefAirfield2_Road]
34100.55 89289.04 120.00 0 8 3.055555582046509
37704.62 91380.14 120.00
[2_ChiefAirfield2_Road]
34007.45 89216.38 120.00 0 8 3.055555582046509
37770.36 91361.39 120.00

Now one can safely paste the Chiefs in the merge.mis:

result:
Code:
[MAIN]
MAP Stgrad/sload.ini
TIME 18.5
CloudType 1
CloudHeight 1500.0
army 2
playerNum 0
[Chiefs]
1_ChiefAirfield1 Armor.1-ValentineII 1
2_ChiefAirfield1 Armor.1-ValentineII 1
1_ChiefAirfield2 Vehicles.ZIS5_PC 2
2_ChiefAirfield2 Vehicles.ZIS5_PC 2
[1_ChiefAirfield1_Road]
74045.02 130462.93 120.00 0 2 2.3616
73193.55 129245.57 120.00
[2_ChiefAirfield1_Road]
73285.88 129190.86 120.00 0 2 2.3611
74161.28 130438.99 120.00
[1_ChiefAirfield2_Road]
34100.55 89289.04 120.00 0 8 3.055555582046509
37704.62 91380.14 120.00
[2_ChiefAirfield2_Road]
34007.45 89216.38 120.00 0 8 3.055555582046509
37770.36 91361.39 120.00
[NStationary]
1_Static vehicles.artillery.Artillery$T40S 1 73392.79 129251.91 490.00 0.0
2_Static vehicles.stationary.Stationary$ZIS5_PC 1 73438.62 129220.16 390.00 0.0
1_Static vehicles.stationary.Stationary$SdKfz251 2 37434.96 91286.47 719.77 0.0
2_Static vehicles.stationary.Stationary$SdKfz251 2 37466.24 91286.70 719.77 0.0
[Buildings]
0_bld House$AirdromeBarrelBlock1 1 128776.64 90996.38 530.00
1_bld House$AirdromeBarrelBlock1 1 67387.30 146091.86 530.00
1_bld House$AirdromeMaskingnet 1 10240.92 142020.12 537.68
2_bld House$FurnitureTreeLine 1 10283.31 142044.32 622.68
[StaticCamera]
[Bridge]
[House]

Merge.mis is ready for opening in FMB.

All credit for this tutorial goes to the Author,lowfighter
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#5

Thanks for good instruction !!! :o
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#6

Your quite welcome tghsmin,I only posted them though.
They are from a tutorial by Lowfighter so he really deserves the thanks :wink:

Glad you like the tutorial though,happy Mission merging M8

Easy
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