Perfect Problem
#1

Hi all,

I,m having a very frustrating problem trying to access 'perfect mode' i've been all round the forums reading everything i can on the subject, trying all sorts of advice and setups and taken everything on board, the game is running in open gl, stencil buffer on, tex compression = none, in the nvidea control panel the extension limit is off, triple buffering is on and threaded optimization is on. I'm using a geforce 9800gtx, intel duel core with 4gb ram and a foxconn p35a motherboard. Should this run perfect mode? if not could you tell me please where to spend my money, i've just downloaded fresh open gl32dll but not sure which path to extract to, any help greatly appreciated.

Thanks
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#2

Check your conf.ini file in the root directory of IL-2 and make sure the under the Open GL section the HardwareShaders is set to 1.

This will enable you to use perfect mode. You must be using the game in OpenGL settings though. DirectX graphics mode will not do Perfect.

Though I fly through the valley of death, I will fear no evil.....
For I am the meanest SOB in the valley!

[Image: JollySignature.jpg]
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#3

Thanks for your reply Redleg but yeah had HardwareShaders set to 1 and using opengl and still no luck with it, as far as i can see i've done just about all i can now except give it a mighty kick
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#4

Hi Ziggy,
I've got a 9800gtx card and below is the open gl portion of my conf.ini file for you to compare. Opengl32.dll lives in C:\Windows\system32 on my machine - OS is XP
Code:
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=3
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Hope this helps

Cheers

Quelty
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#5

G'day Quelty,
Its a great card isn't it! was out in Aus myself last year just down the coast in Gladstone, lovely country you got there mate! my ole' dad is an Aussy. Thanks for your confi ini, i'll give it a go and let you know what happened. Cheers
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#6

No! its still not having it!
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#7

Ok i,ve narrowed the problem down a bit, with everything set up correctly i then go into the game to find i still cant get perfect mode, when i go back and check my confi ini i find that Hardware shaders =1 has set itself back to =0 even though everything else i tweaked remains the same. I tried using il-2 manager with hardwrae shaders on and find exactly the same thing, that it reverts back to off when i go into the game. Any ideas why this could be? Any help would be welcome because the only way i can get relistic water on screen at the moment is to sit out in the rain and play it, thats not ideal and causes the old pc to spark a bit. Cheers
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#8

After making your changes in conf.ini, right click and select properties and change it's attributes to read only. That will stop the game from resetting it, it may not run though Cry Can you post your conf.ini here, there may be some little thing we've overlooked.

Cheers

Quelty
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#9

Check your Nvidia Control Pannel and make sure of your settings.
You probably have the card taking over from the game.

If you write down all your settings you currently have in Nvidia Control Pannel, I'll run thru it for you.

Though I fly through the valley of death, I will fear no evil.....
For I am the meanest SOB in the valley!

[Image: JollySignature.jpg]
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#10

Thanks for trying to help guys, heres my confi ini and nvidea control panel

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=3
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[quick]
Custom0=NWEurope
Custom1=MTO
Custom2=Bessarabia


Nvidea control panel

GLOBAL SETTINGS

anisotropic filtering 16x
antialiasing gamma correction on
antiailasing mode enhance application settings
antialiasing setting 16x
antialiasing transparency supersampling
conformant texture clamp use hardware
error reporting off
extension limit off
force mipmaps trilinear
maximum prerendered frames 3
multi display/mixed-gpu acceleration compatibility performance mode
texture filtering-negative lod bias clamp
texture filtering- quality high quality
threaded optimization off
triple buffering on
vertical sync force off

PROGRAM SETTINGS

anisotropic filtering 16x
antiaialising gamma correction on
antialiasing mode enhance application settings
antialiasing setting 16x
antialiasing transparency supersampling
conformant texture clamp use hardware
error reporting off
extension limit off
force mipmaps trilinear
maximum prerendered frames 3
multi display/mixed-gpu acceleration compatibilty performance mode
texture filtering-negative load bias clamp
texture filtering quality high quality
threaded optimization off
triple buffering on
vertical sync force off

thanks again guys this is driving me nuts
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#11

Are you running Vista? If so is IL2 installed in the Programs file?
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#12

My os is windows xp i didn't get on with vista to well it was to much hassle and my game looks great, crisp sharp lines and and great graphics all except the water
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