27.04.2009, 12:43
I've been playing around with Map_T files and in order to load some of the bigger maps to manually place textures in FMB (map building mode) I have to use actors.static files from other, smaller maps or blank ones.
I was checking out what was left to do on a Kuban Map_T I made and noticed a couple of these strange craters in the mountains :
Pretty steep uh ?
As it turns out I was using an actors file from another map, and whatever object this is seems to be at sea level and alters the elevation around it, creating those huge steep craters around the map.
I was thinking this could be interesting to create steep cliffs in some maps ?
Cheers
Nico
I was checking out what was left to do on a Kuban Map_T I made and noticed a couple of these strange craters in the mountains :
Pretty steep uh ?
As it turns out I was using an actors file from another map, and whatever object this is seems to be at sea level and alters the elevation around it, creating those huge steep craters around the map.
I was thinking this could be interesting to create steep cliffs in some maps ?
Cheers
Nico