Airfield setup issues
#1

I have two frustating issues when setting up a new airfield on a map I'm building.

1. I am using with 12 AI bombers to test that AI planes will correctly taxi off the runway after they land. First 4 bombers to land & taxi's OK to points 1-4 (as indicated on pic). Fifth & subsequent bombers stop on the runway where the runway waypoint joins the taxiing waypoint & then they disappear. ie They do not taxi to the remaining availbale STAY points. Sad

2. When I land a player controlled plane 1st, then all 12 AI bombers refuse to land even when the player's plane is off the runway. Ground control keep giving order to abort landings saying the runway is not clear. When the player plane is deliberately destroyed after several AI landing aborts, then the first 4 AI bombers land OK as in No1 above Sad

Any help is appreciated.

[Image: airfield-1.jpg]
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#2

The problem of remaining bombers not parking is because the remaining stay points are too close together and/or too close to objects.

Cheers, Neil Smile
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#3

Neil Lowe Wrote:The problem of remaining bombers not parking is because the remaining stay points are too close together and/or too close to objects.

Cheers, Neil Smile

+1

also if there is a collision hazard along the path the AI will not comply. In the pic you posted it looks like the hangar placement may cause a conflict.

i always test my runways using AI b-24's (big wingspan)
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