05.05.2009, 21:15
Greetings all.
There is a possibility this has nothing to do with UI per se, as I hadn't tried this map before. I have been making my own Quick Missions, as I find the direct head to head all the time every time rather dull after a flight or two. I reckon however that it does belong here, as I never had any of these particular symptoms in any previous mod installation.
In testing my first version of my Quick mission for the Central Med Map I encountered a couple of issues. I apologize ahead of time for not knowing how to post a screen shot - I will do my best to describe verbally.
In Grid AJ7, just off the coast of Tunisia, there is a small island. This island is rendered about 65% blackish, though there are some trees sprouting in natural colour from the black. there is a small margin of terrian in what I assume to be the intended texture.
In addition, there are two rather large groves of trees quite far out to sea. I recorded FMB+ coordinates :
Grove 1 at 112243 72874 H=0.20 waterHLAnd:0.0type=28
Grove 2 at 86839 69104 H=0.20 waterHLAnd:0.0 type=27
I'd like to state that while computer challenged I am working my way through maps I want in my QMB, and have several working fine, so I don't think my implementation of this is the problem.
I'd also like to point out that whoever designed this map, it is one of my favourites, being a well thought out centring of operational actions between Sicily and Africa, with good old Malta holding out in the centre.
I don't know if these problems would be the result of a faulty download, or whether the textures here were just missed/incomplete. Forgive my ignorance of the process, I mena no insult, I'd just like to correc the problem.
If anyone could help I'd appreciate it.
Kopfdorfer
There is a possibility this has nothing to do with UI per se, as I hadn't tried this map before. I have been making my own Quick Missions, as I find the direct head to head all the time every time rather dull after a flight or two. I reckon however that it does belong here, as I never had any of these particular symptoms in any previous mod installation.
In testing my first version of my Quick mission for the Central Med Map I encountered a couple of issues. I apologize ahead of time for not knowing how to post a screen shot - I will do my best to describe verbally.
In Grid AJ7, just off the coast of Tunisia, there is a small island. This island is rendered about 65% blackish, though there are some trees sprouting in natural colour from the black. there is a small margin of terrian in what I assume to be the intended texture.
In addition, there are two rather large groves of trees quite far out to sea. I recorded FMB+ coordinates :
Grove 1 at 112243 72874 H=0.20 waterHLAnd:0.0type=28
Grove 2 at 86839 69104 H=0.20 waterHLAnd:0.0 type=27
I'd like to state that while computer challenged I am working my way through maps I want in my QMB, and have several working fine, so I don't think my implementation of this is the problem.
I'd also like to point out that whoever designed this map, it is one of my favourites, being a well thought out centring of operational actions between Sicily and Africa, with good old Malta holding out in the centre.
I don't know if these problems would be the result of a faulty download, or whether the textures here were just missed/incomplete. Forgive my ignorance of the process, I mena no insult, I'd just like to correc the problem.
If anyone could help I'd appreciate it.
Kopfdorfer